AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_prof_alchemy Class Reference
Inheritance diagram for npc_prof_alchemy:
CreatureScript ScriptObject UpdatableScript< Creature >

Public Member Functions

 npc_prof_alchemy ()
 
bool HasAlchemySpell (Player *player)
 
bool OnGossipHello (Player *player, Creature *creature) override
 
void SendActionMenu (Player *player, Creature *creature, uint32 action)
 
void SendConfirmLearn (Player *player, Creature *creature, uint32 action)
 
void SendConfirmUnlearn (Player *player, Creature *creature, uint32 action)
 
bool OnGossipSelect (Player *player, Creature *creature, uint32 sender, uint32 action) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_prof_alchemy()

npc_prof_alchemy::npc_prof_alchemy ( )
inline
472: CreatureScript("npc_prof_alchemy") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ HasAlchemySpell()

bool npc_prof_alchemy::HasAlchemySpell ( Player player)
inline
475 {
476 return (player->HasSpell(S_TRANSMUTE) || player->HasSpell(S_ELIXIR) || player->HasSpell(S_POTION));
477 }
bool HasSpell(uint32 spell) const override
Definition Player.cpp:3899
@ S_ELIXIR
Definition npc_professions.cpp:172
@ S_TRANSMUTE
Definition npc_professions.cpp:171
@ S_POTION
Definition npc_professions.cpp:173

References Player::HasSpell(), S_ELIXIR, S_POTION, and S_TRANSMUTE.

Referenced by OnGossipHello().

◆ OnGossipHello()

bool npc_prof_alchemy::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

480 {
481 if (creature->IsQuestGiver())
482 player->PrepareQuestMenu(creature->GetGUID());
483
484 if (creature->IsVendor())
486
487 if (creature->IsTrainer())
489
490 if (player->HasSkill(SKILL_ALCHEMY) && player->GetBaseSkillValue(SKILL_ALCHEMY) >= 325 && player->GetLevel() > 67)
491 {
493 {
494 switch (creature->GetEntry())
495 {
496 case N_TRAINER_TRANSMUTE: //Zarevhi
497 if (!HasAlchemySpell(player))
499 if (player->HasSpell(S_TRANSMUTE))
501 break;
502 case N_TRAINER_ELIXIR: //Lorokeem
503 if (!HasAlchemySpell(player))
505 if (player->HasSpell(S_ELIXIR))
507 break;
508 case N_TRAINER_POTION: //Lauranna Thar'well
509 if (!HasAlchemySpell(player))
511 if (player->HasSpell(S_POTION))
513 break;
514 }
515 }
516 }
517
518 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
519 return true;
520 }
@ GOSSIP_ICON_CHAT
Definition GossipDef.h:61
@ GOSSIP_ICON_TRAINER
Definition GossipDef.h:64
@ GOSSIP_ICON_VENDOR
Definition GossipDef.h:62
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
#define GOSSIP_TEXT_TRAIN
Definition ScriptedGossip.h:26
#define GOSSIP_TEXT_BROWSE_GOODS
Definition ScriptedGossip.h:25
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_TRADE
Definition ScriptedGossip.h:56
@ GOSSIP_ACTION_TRAIN
Definition ScriptedGossip.h:57
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
@ SKILL_ALCHEMY
Definition SharedDefines.h:2911
uint32 GetEntry() const
Definition Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
bool GetQuestRewardStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1415
bool HasSkill(uint32 skill) const
Definition Player.cpp:5457
uint16 GetBaseSkillValue(uint32 skill) const
Definition Player.cpp:5529
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:39
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:404
bool IsTrainer() const
Definition Unit.h:770
bool IsQuestGiver() const
Definition Unit.h:771
bool IsVendor() const
Definition Unit.h:769
uint8 GetLevel() const
Definition Unit.h:1033
bool HasAlchemySpell(Player *player)
Definition npc_professions.cpp:474
#define GOSSIP_LEARN_POTION
Definition npc_professions.cpp:64
#define GOSSIP_UNLEARN_POTION
Definition npc_professions.cpp:65
#define GOSSIP_SENDER_LEARN
Definition npc_professions.cpp:56
#define GOSSIP_LEARN_ELIXIR
Definition npc_professions.cpp:68
#define GOSSIP_UNLEARN_ELIXIR
Definition npc_professions.cpp:69
@ Q_MASTER_POTION
Definition npc_professions.cpp:227
@ Q_MASTER_TRANSMUTE
Definition npc_professions.cpp:225
@ Q_MASTER_ELIXIR
Definition npc_professions.cpp:226
#define GOSSIP_SENDER_UNLEARN
Definition npc_professions.cpp:57
@ N_TRAINER_TRANSMUTE
Definition npc_professions.cpp:190
@ N_TRAINER_ELIXIR
Definition npc_professions.cpp:191
@ N_TRAINER_POTION
Definition npc_professions.cpp:192
#define GOSSIP_LEARN_TRANSMUTE
Definition npc_professions.cpp:66
#define GOSSIP_UNLEARN_TRANSMUTE
Definition npc_professions.cpp:67

References AddGossipItemFor(), Player::GetBaseSkillValue(), Object::GetEntry(), Player::GetGossipTextId(), Object::GetGUID(), Unit::GetLevel(), Player::GetQuestRewardStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ACTION_TRADE, GOSSIP_ACTION_TRAIN, GOSSIP_ICON_CHAT, GOSSIP_ICON_TRAINER, GOSSIP_ICON_VENDOR, GOSSIP_LEARN_ELIXIR, GOSSIP_LEARN_POTION, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_UNLEARN, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_TEXT_TRAIN, GOSSIP_UNLEARN_ELIXIR, GOSSIP_UNLEARN_POTION, GOSSIP_UNLEARN_TRANSMUTE, HasAlchemySpell(), Player::HasSkill(), Player::HasSpell(), Unit::IsQuestGiver(), Unit::IsTrainer(), Unit::IsVendor(), N_TRAINER_ELIXIR, N_TRAINER_POTION, N_TRAINER_TRANSMUTE, Player::PrepareQuestMenu(), Q_MASTER_ELIXIR, Q_MASTER_POTION, Q_MASTER_TRANSMUTE, S_ELIXIR, S_POTION, S_TRANSMUTE, SendGossipMenuFor(), and SKILL_ALCHEMY.

◆ OnGossipSelect()

bool npc_prof_alchemy::OnGossipSelect ( Player player,
Creature creature,
uint32  sender,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

606 {
607 ClearGossipMenuFor(player);
608 switch (sender)
609 {
611 SendActionMenu(player, creature, action);
612 break;
613
615 SendConfirmLearn(player, creature, action);
616 break;
617
619 SendConfirmUnlearn(player, creature, action);
620 break;
621
623 SendActionMenu(player, creature, action);
624 break;
625 }
626 return true;
627 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void SendActionMenu(Player *player, Creature *creature, uint32 action)
Definition npc_professions.cpp:522
void SendConfirmLearn(Player *player, Creature *creature, uint32 action)
Definition npc_professions.cpp:555
void SendConfirmUnlearn(Player *player, Creature *creature, uint32 action)
Definition npc_professions.cpp:580
#define GOSSIP_SENDER_CHECK
Definition npc_professions.cpp:58

References ClearGossipMenuFor(), GOSSIP_SENDER_CHECK, GOSSIP_SENDER_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_UNLEARN, SendActionMenu(), SendConfirmLearn(), and SendConfirmUnlearn().

◆ SendActionMenu()

void npc_prof_alchemy::SendActionMenu ( Player player,
Creature creature,
uint32  action 
)
inline
523 {
524 switch (action)
525 {
527 player->GetSession()->SendListInventory(creature->GetGUID());
528 break;
530 player->GetSession()->SendTrainerList(creature->GetGUID());
531 break;
532 //Learn Alchemy
533 case GOSSIP_ACTION_INFO_DEF + 1:
534 ProcessCastaction(player, creature, S_TRANSMUTE, S_LEARN_TRANSMUTE, DoLearnCost(player));
535 break;
536 case GOSSIP_ACTION_INFO_DEF + 2:
537 ProcessCastaction(player, creature, S_ELIXIR, S_LEARN_ELIXIR, DoLearnCost(player));
538 break;
539 case GOSSIP_ACTION_INFO_DEF + 3:
540 ProcessCastaction(player, creature, S_POTION, S_LEARN_POTION, DoLearnCost(player));
541 break;
542 //Unlearn Alchemy
543 case GOSSIP_ACTION_INFO_DEF + 4:
544 ProcessUnlearnAction(player, creature, S_UNLEARN_TRANSMUTE, 0, DoHighUnlearnCost(player));
545 break;
546 case GOSSIP_ACTION_INFO_DEF + 5:
547 ProcessUnlearnAction(player, creature, S_UNLEARN_ELIXIR, 0, DoHighUnlearnCost(player));
548 break;
549 case GOSSIP_ACTION_INFO_DEF + 6:
550 ProcessUnlearnAction(player, creature, S_UNLEARN_POTION, 0, DoHighUnlearnCost(player));
551 break;
552 }
553 }
WorldSession * GetSession() const
Definition Player.h:2005
void SendListInventory(ObjectGuid guid, uint32 vendorEntry=0)
Definition ItemHandler.cpp:1035
void SendTrainerList(ObjectGuid guid)
Definition NPCHandler.cpp:87
@ S_LEARN_POTION
Definition npc_professions.cpp:177
@ S_UNLEARN_TRANSMUTE
Definition npc_professions.cpp:179
@ S_LEARN_ELIXIR
Definition npc_professions.cpp:176
@ S_LEARN_TRANSMUTE
Definition npc_professions.cpp:175
@ S_UNLEARN_ELIXIR
Definition npc_professions.cpp:180
@ S_UNLEARN_POTION
Definition npc_professions.cpp:181
int32 DoHighUnlearnCost(Player *)
Definition npc_professions.cpp:270
void ProcessCastaction(Player *player, Creature *creature, uint32 spellId, uint32 triggeredSpellId, int32 cost)
Definition npc_professions.cpp:427
void ProcessUnlearnAction(Player *player, Creature *creature, uint32 spellId, uint32 alternativeSpellId, int32 cost)
Definition npc_professions.cpp:442
int32 DoLearnCost(Player *)
Definition npc_professions.cpp:265

References DoHighUnlearnCost(), DoLearnCost(), Object::GetGUID(), Player::GetSession(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ACTION_TRADE, GOSSIP_ACTION_TRAIN, ProcessCastaction(), ProcessUnlearnAction(), S_ELIXIR, S_LEARN_ELIXIR, S_LEARN_POTION, S_LEARN_TRANSMUTE, S_POTION, S_TRANSMUTE, S_UNLEARN_ELIXIR, S_UNLEARN_POTION, S_UNLEARN_TRANSMUTE, WorldSession::SendListInventory(), and WorldSession::SendTrainerList().

Referenced by OnGossipSelect().

◆ SendConfirmLearn()

void npc_prof_alchemy::SendConfirmLearn ( Player player,
Creature creature,
uint32  action 
)
inline
556 {
557 if (action)
558 {
559 switch (creature->GetEntry())
560 {
563 //unknown textID ()
564 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
565 break;
566 case N_TRAINER_ELIXIR:
568 //unknown textID ()
569 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
570 break;
571 case N_TRAINER_POTION:
573 //unknown textID ()
574 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
575 break;
576 }
577 }
578 }

References AddGossipItemFor(), Object::GetEntry(), Player::GetGossipTextId(), Object::GetGUID(), GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_LEARN_POTION, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, N_TRAINER_ELIXIR, N_TRAINER_POTION, N_TRAINER_TRANSMUTE, and SendGossipMenuFor().

Referenced by OnGossipSelect().

◆ SendConfirmUnlearn()

void npc_prof_alchemy::SendConfirmUnlearn ( Player player,
Creature creature,
uint32  action 
)
inline
581 {
582 if (action)
583 {
584 switch (creature->GetEntry())
585 {
586 case N_TRAINER_TRANSMUTE: //Zarevhi
588 //unknown textID ()
589 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
590 break;
591 case N_TRAINER_ELIXIR: //Lorokeem
593 //unknown textID ()
594 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
595 break;
596 case N_TRAINER_POTION: //Lauranna Thar'well
598 //unknown textID ()
599 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
600 break;
601 }
602 }
603 }
#define BOX_UNLEARN_ALCHEMY_SPEC
Definition npc_professions.cpp:71

References AddGossipItemFor(), BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(), Object::GetEntry(), Player::GetGossipTextId(), Object::GetGUID(), GOSSIP_SENDER_CHECK, GOSSIP_UNLEARN_ELIXIR, GOSSIP_UNLEARN_POTION, GOSSIP_UNLEARN_TRANSMUTE, N_TRAINER_ELIXIR, N_TRAINER_POTION, N_TRAINER_TRANSMUTE, and SendGossipMenuFor().

Referenced by OnGossipSelect().


The documentation for this class was generated from the following file: