◆ HandleScript()
1920 {
1923 return;
1924
1925
1928
1929 else
1931 }
bool IsPlayer() const
Definition Object.h:200
Player * ToPlayer()
Definition Object.h:201
Unit * GetHitUnit()
Definition SpellScript.cpp:448
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
uint32 GetAreaId() const
Definition Object.cpp:3156
@ SPELL_TELEPORT_SPIRE_UP
Definition spell_generic.cpp:1907
@ SPELL_TELEPORT_SPIRE_DOWN
Definition spell_generic.cpp:1906
@ AREA_VIOLET_CITADEL_SPIRE
Definition spell_generic.cpp:1904
References AREA_VIOLET_CITADEL_SPIRE, Unit::CastSpell(), WorldObject::GetAreaId(), SpellScript::GetHitUnit(), Object::IsPlayer(), SPELL_TELEPORT_SPIRE_DOWN, SPELL_TELEPORT_SPIRE_UP, and Object::ToPlayer().
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_gen_teleporting::Register |
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inlineoverrideprivatevirtual |
◆ Validate()
bool spell_gen_teleporting::Validate |
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SpellInfo const * |
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inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: