◆ ModDest()
996 {
998 float angle =
frand(0.0f, 2 * M_PI);
999
1002 }
float frand(float min, float max)
Definition Random.cpp:57
@ EFFECT_0
Definition SharedDefines.h:31
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:411
Unit * GetCaster()
Definition SpellScript.cpp:401
Position GetNearPosition(float dist, float angle)
Definition Object.cpp:2741
void Relocate(Position const &pos)
Definition Spell.cpp:93
References EFFECT_0, SpellInfo::Effects, frand(), SpellScript::GetCaster(), WorldObject::GetNearPosition(), SpellScript::GetSpellInfo(), and SpellDestination::Relocate().
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_gen_random_target32::Register |
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The documentation for this class was generated from the following file: