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| go_simon_cluster () |
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bool | OnGossipHello (Player *player, GameObject *go) override |
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bool | IsDatabaseBound () const override |
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virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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virtual void | OnDestroyed (GameObject *, Player *) |
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virtual void | OnDamaged (GameObject *, Player *) |
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virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
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virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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virtual GameObjectAI * | GetAI (GameObject *) const |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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virtual void | OnUpdate (GameObject *, uint32) |
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◆ go_simon_cluster()
go_simon_cluster::go_simon_cluster |
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Definition GameObjectScript.h:25
◆ OnGossipHello()
Reimplemented from GameObjectScript.
1021 {
1023 bunny->AI()->SetData(go->
GetEntry(), 0);
1024
1027 return true;
1028 }
GameObjectTemplate const * GetGOInfo() const
Definition GameObject.h:136
void AddUse()
Definition GameObject.h:238
uint32 GetEntry() const
Definition Object.h:115
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
struct GameObjectTemplate::@231::@242 goober
uint32 spellId
Definition GameObjectData.h:118
@ NPC_SIMON_BUNNY
Definition zone_blades_edge_mountains.cpp:495
References GameObject::AddUse(), Unit::CastSpell(), WorldObject::FindNearestCreature(), Object::GetEntry(), GameObject::GetGOInfo(), GameObjectTemplate::goober, NPC_SIMON_BUNNY, and GameObjectTemplate::spellId.
The documentation for this class was generated from the following file: