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| go_loosely_turned_soil () |
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bool | OnQuestReward (Player *player, GameObject *go, Quest const *, uint32) override |
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GameObjectAI * | GetAI (GameObject *go) const override |
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bool | IsDatabaseBound () const override |
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virtual bool | OnGossipHello (Player *, GameObject *) |
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virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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virtual void | OnDestroyed (GameObject *, Player *) |
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virtual void | OnDamaged (GameObject *, Player *) |
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virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
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virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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virtual void | OnUpdate (GameObject *, uint32) |
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◆ go_loosely_turned_soil()
go_loosely_turned_soil::go_loosely_turned_soil |
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Definition GameObjectScript.h:25
◆ GetAI()
Reimplemented from GameObjectScript.
1466 {
1467 return new go_loosely_turned_soilAI(go);
1468 }
◆ OnQuestReward()
Reimplemented from GameObjectScript.
1439 {
1441 return true;
1442
1445
1446 return true;
1447 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:53
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
@ NPC_HEADLESS_HORSEMAN_MOUNTED
Definition hallows_end.cpp:944
@ SPELL_SUMMONING_RHYME_TARGET
Definition hallows_end.cpp:953
References WorldObject::FindNearestCreature(), NPC_HEADLESS_HORSEMAN_MOUNTED, SPELL_SUMMONING_RHYME_TARGET, WorldObject::SummonCreature(), and TEMPSUMMON_MANUAL_DESPAWN.
The documentation for this class was generated from the following file: