AzerothCore 3.3.5a
OpenSource WoW Emulator
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OPvPCapturePointHP Class Reference

#include "OutdoorPvPHP.h"

Inheritance diagram for OPvPCapturePointHP:
OPvPCapturePoint

Public Member Functions

 OPvPCapturePointHP (OutdoorPvP *pvp, OutdoorPvPHPTowerType type)
 
void ChangeState () override
 
void SendChangePhase () override
 
void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &packet) override
 
bool HandlePlayerEnter (Player *player) override
 
void HandlePlayerLeave (Player *player) override
 
- Public Member Functions inherited from OPvPCapturePoint
 OPvPCapturePoint (OutdoorPvP *pvp)
 
virtual ~OPvPCapturePoint ()=default
 
void SendUpdateWorldState (uint32 field, uint32 value)
 
void SendObjectiveComplete (uint32 id, ObjectGuid guid=ObjectGuid::Empty)
 
bool IsInsideObjective (Player *player) const
 
virtual bool HandleCustomSpell (Player *player, uint32 spellId, GameObject *go)
 
virtual int32 HandleOpenGo (Player *player, GameObject *go)
 
virtual bool Update (uint32 diff)
 
virtual void ChangeTeam (TeamId)
 
virtual bool HandleGossipOption (Player *player, Creature *creature, uint32 gossipId)
 
virtual bool CanTalkTo (Player *player, Creature *c, GossipMenuItems const &gso)
 
virtual bool HandleDropFlag (Player *player, uint32 spellId)
 
virtual void DeleteSpawns ()
 
void AddGO (uint32 type, ObjectGuid::LowType guid, uint32 entry=0)
 
void AddCre (uint32 type, ObjectGuid::LowType guid, uint32 entry=0)
 
bool SetCapturePointData (uint32 entry, uint32 map, float x, float y, float z, float o=0, float rotation0=0, float rotation1=0, float rotation2=0, float rotation3=0)
 
void SetSlider (float slider)
 
float GetSlider () const
 

Private Attributes

OutdoorPvPHPTowerType m_TowerType
 

Additional Inherited Members

- Public Attributes inherited from OPvPCapturePoint
ObjectGuid::LowType m_capturePointSpawnId {}
 
GameObject_capturePoint {}
 
- Protected Member Functions inherited from OPvPCapturePoint
bool AddObject (uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
 
bool AddCreature (uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimeDelay=0)
 
bool DelCreature (uint32 type)
 
bool DelObject (uint32 type)
 
bool DelCapturePoint ()
 
- Protected Attributes inherited from OPvPCapturePoint
std::array< PlayerSet, 2 > _activePlayers
 
float _maxValue {}
 
float _minValue {}
 
float _maxSpeed {}
 
float _value {}
 
TeamId _team { TEAM_NEUTRAL }
 
ObjectiveStates _oldState { OBJECTIVESTATE_NEUTRAL }
 
ObjectiveStates _state { OBJECTIVESTATE_NEUTRAL }
 
uint32 _neutralValuePct {}
 
OutdoorPvP_pvp {}
 
std::unordered_map< uint32, ObjectGuid::LowType_objects
 
std::unordered_map< uint32, ObjectGuid::LowType_creatures
 
std::unordered_map< ObjectGuid::LowType, uint32_objectTypes
 
std::unordered_map< ObjectGuid::LowType, uint32_creatureTypes
 

Detailed Description

Constructor & Destructor Documentation

◆ OPvPCapturePointHP()

OPvPCapturePointHP::OPvPCapturePointHP ( OutdoorPvP pvp,
OutdoorPvPHPTowerType  type 
)
39 : OPvPCapturePoint(pvp), m_TowerType(type)
40{
42 HPCapturePoints[type].map,
43 HPCapturePoints[type].x,
44 HPCapturePoints[type].y,
45 HPCapturePoints[type].z,
46 HPCapturePoints[type].o,
47 HPCapturePoints[type].rot0,
48 HPCapturePoints[type].rot1,
49 HPCapturePoints[type].rot2,
50 HPCapturePoints[type].rot3);
51 AddObject(type,
52 HPTowerFlags[type].entry,
53 HPTowerFlags[type].map,
54 HPTowerFlags[type].x,
55 HPTowerFlags[type].y,
56 HPTowerFlags[type].z,
57 HPTowerFlags[type].o,
58 HPTowerFlags[type].rot0,
59 HPTowerFlags[type].rot1,
60 HPTowerFlags[type].rot2,
61 HPTowerFlags[type].rot3);
62}
const go_type HPCapturePoints[HP_TOWER_NUM]
Definition OutdoorPvPHP.h:62
const go_type HPTowerFlags[HP_TOWER_NUM]
Definition OutdoorPvPHP.h:69
OutdoorPvPHPTowerType m_TowerType
Definition OutdoorPvPHP.h:92
Definition OutdoorPvP.h:91
bool AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
Definition OutdoorPvP.cpp:105
bool SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o=0, float rotation0=0, float rotation1=0, float rotation2=0, float rotation3=0)
Definition OutdoorPvP.cpp:127

References OPvPCapturePoint::AddObject(), HPCapturePoints, HPTowerFlags, and OPvPCapturePoint::SetCapturePointData().

Member Function Documentation

◆ ChangeState()

void OPvPCapturePointHP::ChangeState ( )
overridevirtual

Implements OPvPCapturePoint.

176{
177 uint32 field = 0;
178 switch (_oldState)
179 {
181 field = HP_MAP_N[m_TowerType];
182 break;
184 field = HP_MAP_A[m_TowerType];
185 if (uint32 alliance_towers = ((OutdoorPvPHP*)_pvp)->GetAllianceTowersControlled())
186 ((OutdoorPvPHP*)_pvp)->SetAllianceTowersControlled(--alliance_towers);
187 sWorldSessionMgr->SendZoneText(OutdoorPvPHPBuffZones[0], sObjectMgr->GetAcoreStringForDBCLocale(HP_LANG_LOSE_A[m_TowerType]));
188 break;
190 field = HP_MAP_H[m_TowerType];
191 if (uint32 horde_towers = ((OutdoorPvPHP*)_pvp)->GetHordeTowersControlled())
192 ((OutdoorPvPHP*)_pvp)->SetHordeTowersControlled(--horde_towers);
193 sWorldSessionMgr->SendZoneText(OutdoorPvPHPBuffZones[0], sObjectMgr->GetAcoreStringForDBCLocale(HP_LANG_LOSE_H[m_TowerType]));
194 break;
196 field = HP_MAP_N[m_TowerType];
197 break;
199 field = HP_MAP_N[m_TowerType];
200 break;
202 field = HP_MAP_A[m_TowerType];
203 break;
205 field = HP_MAP_H[m_TowerType];
206 break;
207 }
208
209 // send world state update
210 if (field)
211 {
212 _pvp->SendUpdateWorldState(field, 0);
213 field = 0;
214 }
215 uint32 artkit = 21;
217 switch (_state)
218 {
220 field = HP_MAP_N[m_TowerType];
221 break;
223 {
224 field = HP_MAP_A[m_TowerType];
225 artkit = 2;
226 artkit2 = HP_TowerArtKit_A[m_TowerType];
227 uint32 alliance_towers = ((OutdoorPvPHP*)_pvp)->GetAllianceTowersControlled();
228 if (alliance_towers < 3)
229 ((OutdoorPvPHP*)_pvp)->SetAllianceTowersControlled(++alliance_towers);
230 sWorldSessionMgr->SendZoneText(OutdoorPvPHPBuffZones[0], sObjectMgr->GetAcoreStringForDBCLocale(HP_LANG_CAPTURE_A[m_TowerType]));
231 break;
232 }
234 {
235 field = HP_MAP_H[m_TowerType];
236 artkit = 1;
237 artkit2 = HP_TowerArtKit_H[m_TowerType];
238 uint32 horde_towers = ((OutdoorPvPHP*)_pvp)->GetHordeTowersControlled();
239 if (horde_towers < 3)
240 ((OutdoorPvPHP*)_pvp)->SetHordeTowersControlled(++horde_towers);
241 sWorldSessionMgr->SendZoneText(OutdoorPvPHPBuffZones[0], sObjectMgr->GetAcoreStringForDBCLocale(HP_LANG_CAPTURE_H[m_TowerType]));
242 break;
243 }
248 field = HP_MAP_N[m_TowerType];
249 break;
250 }
251
252 Map* map = sMapMgr->FindMap(530, 0);
253 auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_capturePointSpawnId);
254 for (auto itr = bounds.first; itr != bounds.second; ++itr)
255 itr->second->SetGoArtKit(artkit);
256
257 bounds = map->GetGameObjectBySpawnIdStore().equal_range(_objects[m_TowerType]);
258 for (auto itr = bounds.first; itr != bounds.second; ++itr)
259 itr->second->SetGoArtKit(artkit2);
260
261 // send world state update
262 if (field)
263 _pvp->SendUpdateWorldState(field, 1);
264
265 // complete quest objective
268}
std::uint32_t uint32
Definition Define.h:107
#define sMapMgr
Definition MapMgr.h:220
#define sObjectMgr
Definition ObjectMgr.h:1636
const uint32 HP_LANG_LOSE_A[HP_TOWER_NUM]
Definition OutdoorPvPHP.cpp:30
const uint32 HP_LANG_CAPTURE_H[HP_TOWER_NUM]
Definition OutdoorPvPHP.cpp:36
const uint32 HP_LANG_CAPTURE_A[HP_TOWER_NUM]
Definition OutdoorPvPHP.cpp:34
const uint32 HP_LANG_LOSE_H[HP_TOWER_NUM]
Definition OutdoorPvPHP.cpp:32
const uint32 HP_CREDITMARKER[HP_TOWER_NUM]
Definition OutdoorPvPHP.h:44
const uint32 HP_TowerArtKit_H[HP_TOWER_NUM]
Definition OutdoorPvPHP.h:58
const uint32 OutdoorPvPHPBuffZones[OutdoorPvPHPBuffZonesNum]
Definition OutdoorPvPHP.h:26
const uint32 HP_MAP_N[HP_TOWER_NUM]
Definition OutdoorPvPHP.h:50
const uint32 HP_MAP_H[HP_TOWER_NUM]
Definition OutdoorPvPHP.h:54
const uint32 HP_MAP_A[HP_TOWER_NUM]
Definition OutdoorPvPHP.h:52
const uint32 HP_TowerArtKit_A[HP_TOWER_NUM]
Definition OutdoorPvPHP.h:56
const uint32 HP_TowerArtKit_N[HP_TOWER_NUM]
Definition OutdoorPvPHP.h:60
@ OBJECTIVESTATE_HORDE
Definition OutdoorPvP.h:45
@ OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE
Definition OutdoorPvP.h:47
@ OBJECTIVESTATE_ALLIANCE
Definition OutdoorPvP.h:44
@ OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE
Definition OutdoorPvP.h:46
@ OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE
Definition OutdoorPvP.h:49
@ OBJECTIVESTATE_NEUTRAL
Definition OutdoorPvP.h:43
@ OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE
Definition OutdoorPvP.h:48
#define sWorldSessionMgr
Definition WorldSessionMgr.h:110
Definition Map.h:156
GameObjectBySpawnIdContainer & GetGameObjectBySpawnIdStore()
Definition Map.h:370
ObjectiveStates _state
Definition OutdoorPvP.h:167
ObjectiveStates _oldState
Definition OutdoorPvP.h:166
ObjectGuid::LowType m_capturePointSpawnId
Definition OutdoorPvP.h:125
OutdoorPvP * _pvp
Definition OutdoorPvP.h:173
std::unordered_map< uint32, ObjectGuid::LowType > _objects
Definition OutdoorPvP.h:178
void SendObjectiveComplete(uint32 id, ObjectGuid guid=ObjectGuid::Empty)
Definition OutdoorPvP.cpp:476
Definition OutdoorPvPHP.h:96
void SendUpdateWorldState(uint32 field, uint32 value)
Definition OutdoorPvP.cpp:456

References OPvPCapturePoint::_objects, OPvPCapturePoint::_oldState, OPvPCapturePoint::_pvp, OPvPCapturePoint::_state, Map::GetGameObjectBySpawnIdStore(), HP_CREDITMARKER, HP_LANG_CAPTURE_A, HP_LANG_CAPTURE_H, HP_LANG_LOSE_A, HP_LANG_LOSE_H, HP_MAP_A, HP_MAP_H, HP_MAP_N, HP_TowerArtKit_A, HP_TowerArtKit_H, HP_TowerArtKit_N, OPvPCapturePoint::m_capturePointSpawnId, m_TowerType, OBJECTIVESTATE_ALLIANCE, OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE, OBJECTIVESTATE_HORDE, OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE, OBJECTIVESTATE_NEUTRAL, OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE, OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE, OutdoorPvPHPBuffZones, OPvPCapturePoint::SendObjectiveComplete(), OutdoorPvP::SendUpdateWorldState(), sMapMgr, sObjectMgr, and sWorldSessionMgr.

◆ FillInitialWorldStates()

void OPvPCapturePointHP::FillInitialWorldStates ( WorldPackets::WorldState::InitWorldStates packet)
overridevirtual

Reimplemented from OPvPCapturePoint.

281{
282 switch (_state)
283 {
286 packet.Worldstates.reserve(3);
287 packet.Worldstates.emplace_back(HP_MAP_N[m_TowerType], 0);
288 packet.Worldstates.emplace_back(HP_MAP_A[m_TowerType], 1);
289 packet.Worldstates.emplace_back(HP_MAP_H[m_TowerType], 0);
290 break;
293 packet.Worldstates.reserve(3);
294 packet.Worldstates.emplace_back(HP_MAP_N[m_TowerType], 0);
295 packet.Worldstates.emplace_back(HP_MAP_A[m_TowerType], 0);
296 packet.Worldstates.emplace_back(HP_MAP_H[m_TowerType], 1);
297 break;
301 default:
302 packet.Worldstates.reserve(3);
303 packet.Worldstates.emplace_back(HP_MAP_N[m_TowerType], 1);
304 packet.Worldstates.emplace_back(HP_MAP_A[m_TowerType], 0);
305 packet.Worldstates.emplace_back(HP_MAP_H[m_TowerType], 0);
306 break;
307 }
308}
std::vector< WorldStateInfo > Worldstates
Definition WorldStatePackets.h:46

References OPvPCapturePoint::_state, HP_MAP_A, HP_MAP_H, HP_MAP_N, m_TowerType, OBJECTIVESTATE_ALLIANCE, OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE, OBJECTIVESTATE_HORDE, OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE, OBJECTIVESTATE_NEUTRAL, OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE, OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE, and WorldPackets::WorldState::InitWorldStates::Worldstates.

◆ HandlePlayerEnter()

bool OPvPCapturePointHP::HandlePlayerEnter ( Player player)
overridevirtual

Reimplemented from OPvPCapturePoint.

311{
313 {
315 uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
318 return true;
319 }
320 return false;
321}
@ WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_N
Definition WorldStateDefines.h:403
@ WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_DISPLAY
Definition WorldStateDefines.h:401
@ WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_POS
Definition WorldStateDefines.h:402
phase
Definition boss_skadi.cpp:103
uint32 _neutralValuePct
Definition OutdoorPvP.h:170
float _maxValue
Definition OutdoorPvP.h:154
virtual bool HandlePlayerEnter(Player *player)
Definition OutdoorPvP.cpp:34
float _value
Definition OutdoorPvP.h:161
void SendUpdateWorldState(uint32 variable, uint32 value) const
Definition PlayerUpdates.cpp:2243

References OPvPCapturePoint::_maxValue, OPvPCapturePoint::_neutralValuePct, OPvPCapturePoint::_value, OPvPCapturePoint::HandlePlayerEnter(), Player::SendUpdateWorldState(), WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_DISPLAY, WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_N, and WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_POS.

◆ HandlePlayerLeave()

void OPvPCapturePointHP::HandlePlayerLeave ( Player player)
overridevirtual

◆ SendChangePhase()

void OPvPCapturePointHP::SendChangePhase ( )
overridevirtual

Member Data Documentation

◆ m_TowerType

OutdoorPvPHPTowerType OPvPCapturePointHP::m_TowerType
private

The documentation for this class was generated from the following files: