◆ CheckCast()
◆ HandleTriggerSpellHit()
void spell_pal_righteous_defense::HandleTriggerSpellHit |
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SpellEffIndex |
effIndex | ) |
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void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
Unit * GetHitUnit()
Definition SpellScript.cpp:448
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
@ SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT
Definition spell_paladin.cpp:66
References Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetHitUnit(), SpellScript::PreventHitDefaultEffect(), and SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT.
Referenced by Register().
◆ HandleTriggerSpellLaunch()
void spell_pal_righteous_defense::HandleTriggerSpellLaunch |
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SpellEffIndex |
effIndex | ) |
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◆ PrepareSpellScript()
◆ Register()
void spell_pal_righteous_defense::Register |
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WORKAROUND target select will be executed in hitphase of effect 0 so we must handle trigger spell also in hit phase (default execution in launch phase) see issue #3718
Implements _SpellScript.
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@ EFFECT_1
Definition SharedDefines.h:32
@ SPELL_EFFECT_TRIGGER_SPELL
Definition SharedDefines.h:842
#define SpellCheckCastFn(F)
Definition SpellScript.h:329
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< CheckCastHandler > OnCheckCast
Definition SpellScript.h:328
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
HookList< EffectHandler > OnEffectLaunchTarget
Definition SpellScript.h:334
void HandleTriggerSpellLaunch(SpellEffIndex effIndex)
Definition spell_paladin.cpp:1038
void HandleTriggerSpellHit(SpellEffIndex effIndex)
Definition spell_paladin.cpp:1043
SpellCastResult CheckCast()
Definition spell_paladin.cpp:1021
References CheckCast(), EFFECT_1, HandleTriggerSpellHit(), HandleTriggerSpellLaunch(), SpellScript::OnCheckCast, SpellScript::OnEffectHitTarget, SpellScript::OnEffectLaunchTarget, SPELL_EFFECT_TRIGGER_SPELL, SpellCheckCastFn, and SpellEffectFn.
◆ Validate()
bool spell_pal_righteous_defense::Validate |
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SpellInfo const * |
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The documentation for this class was generated from the following file: