1935 {
1939 {
1942 break;
1945 break;
1948 break;
1951 break;
1952 default:
1953 return;
1954 }
1955
1957 {
1958 trap->SetRespawnTime(trap->GetGOInfo()->GetAutoCloseTime() /
IN_MILLISECONDS);
1959 }
1960
1961 std::list<Creature*> wards;
1964 for (std::list<Creature*>::iterator itr = wards.begin(); itr != wards.end(); ++itr)
1965 {
1967 {
1970 (*itr)->AI()->SetData(1, 1);
1971 break;
1972 }
1973 }
1974 }
constexpr auto IN_MILLISECONDS
Definition Common.h:53
std::uint32_t uint32
Definition Define.h:107
Definition GameObject.h:120
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:411
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
Unit * GetCaster()
Definition SpellScript.cpp:401
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition Object.cpp:2513
@ SAY_TRAP_ACTIVATE
Definition icecrown_citadel.cpp:67
@ EVENT_AWAKEN_WARD_4
Definition icecrown_citadel.cpp:277
@ EVENT_AWAKEN_WARD_1
Definition icecrown_citadel.cpp:274
@ EVENT_AWAKEN_WARD_3
Definition icecrown_citadel.cpp:276
@ EVENT_AWAKEN_WARD_2
Definition icecrown_citadel.cpp:275
@ NPC_DEATHBOUND_WARD
Definition icecrown_citadel.h:175
@ SPELL_STONEFORM
Definition icecrown_citadel.h:51
@ GO_SPIRIT_ALARM_1
Definition icecrown_citadel.h:379
@ GO_SPIRIT_ALARM_3
Definition icecrown_citadel.h:381
@ GO_SPIRIT_ALARM_2
Definition icecrown_citadel.h:380
@ GO_SPIRIT_ALARM_4
Definition icecrown_citadel.h:382