AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_shattrath_daily_quest Struct Reference
Inheritance diagram for npc_shattrath_daily_quest:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_shattrath_daily_quest (Creature *c)
 
void DoAction (int32 action) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_shattrath_daily_quest()

npc_shattrath_daily_quest::npc_shattrath_daily_quest ( Creature c)
inline
298: NullCreatureAI(c) {}
Definition PassiveAI.h:53

Member Function Documentation

◆ DoAction()

void npc_shattrath_daily_quest::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

301 {
302 if (action == ACTION_UPDATE_QUEST_STATUS)
303 {
304 uint32 creature = me->GetEntry();
305 QueryResult result = CharacterDatabase.Query("SELECT `quest_id` FROM `pool_quest_save` WHERE `pool_id` = '{}'", creature == NPC_SHATTRATH_DAILY_H ? POOL_SHATTRATH_DAILY_H : POOL_SHATTRATH_DAILY_N);
306 if (result)
307 {
308 Field *fields = result->Fetch();
309 int quest_id = fields[0].Get<int>();
310 uint32 templateID = 0;
311
312 if (creature == NPC_SHATTRATH_DAILY_H)
313 {
314 switch (quest_id)
315 {
316 case QUEST_H_NAZZAN:
317 templateID = 24410;
318 break;
319 case QUEST_H_KELIDAN:
320 templateID = 24413;
321 break;
323 templateID = 24414;
324 break;
325 case QUEST_H_QUAG:
326 templateID = 24419;
327 break;
329 templateID = 24420;
330 break;
331 case QUEST_H_WARLORD:
332 templateID = 24421;
333 break;
334 case QUEST_H_IKISS:
335 templateID = 24422;
336 break;
337 case QUEST_H_SHAFFAR:
338 templateID = 24423;
339 break;
340 case QUEST_H_EXARCH:
341 templateID = 24424;
342 break;
343 case QUEST_H_MURMUR:
344 templateID = 24425;
345 break;
346 case QUEST_H_EPOCH:
347 templateID = 24427;
348 break;
349 case QUEST_H_AEONUS:
350 templateID = 24428;
351 break;
352 case QUEST_H_WARP:
353 templateID = 24431;
354 break;
356 templateID = 21504;
357 break;
358 case QUEST_H_SKYRISS:
359 templateID = 24435;
360 break;
361 case QUEST_H_KAEL:
362 templateID = 24855;
363 break;
364 default:
365 break;
366 }
367 }
368
369 if (creature == NPC_SHATTRATH_DAILY_N)
370 {
371 switch (quest_id)
372 {
374 templateID = 24411;
375 break;
377 templateID = 24415;
378 break;
380 templateID = 24426;
381 break;
382 case QUEST_N_LORDS:
383 templateID = 24429;
384 break;
386 templateID = 24430;
387 break;
389 templateID = 24432;
390 break;
392 templateID = 24434;
393 break;
394 case QUEST_N_SISTERS:
395 templateID = 24854;
396 break;
397 default:
398 break;
399 }
400 }
401
402 if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(templateID))
403 {
404 CreatureModel const* model = ObjectMgr::ChooseDisplayId(ci);
406 }
407 }
408 }
409 }
std::shared_ptr< ResultSet > QueryResult
Definition DatabaseEnvFwd.h:27
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
std::uint32_t uint32
Definition Define.h:107
#define sObjectMgr
Definition ObjectMgr.h:1636
Creature *const me
Definition CreatureAI.h:72
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition Creature.cpp:3535
Class used to access individual fields of database query result.
Definition Field.h:98
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112
static CreatureModel const * ChooseDisplayId(CreatureTemplate const *cinfo, CreatureData const *data=nullptr)
Definition ObjectMgr.cpp:1647
uint32 GetEntry() const
Definition Object.h:115
Definition CreatureData.h:169
uint32 CreatureDisplayID
Definition CreatureData.h:179
float DisplayScale
Definition CreatureData.h:180
Definition CreatureData.h:186
@ QUEST_H_SHAFFAR
Definition zone_shattrath_city.cpp:267
@ NPC_SHATTRATH_DAILY_H
Definition zone_shattrath_city.cpp:292
@ QUEST_H_EXARCH
Definition zone_shattrath_city.cpp:268
@ QUEST_H_QUAG
Definition zone_shattrath_city.cpp:263
@ QUEST_N_SISTERS
Definition zone_shattrath_city.cpp:284
@ QUEST_H_WARP
Definition zone_shattrath_city.cpp:272
@ QUEST_H_CALCULATOR
Definition zone_shattrath_city.cpp:273
@ QUEST_N_SENTINELS
Definition zone_shattrath_city.cpp:283
@ QUEST_H_BLADEFIST
Definition zone_shattrath_city.cpp:262
@ QUEST_H_MURMUR
Definition zone_shattrath_city.cpp:269
@ POOL_SHATTRATH_DAILY_H
Definition zone_shattrath_city.cpp:288
@ ACTION_UPDATE_QUEST_STATUS
Definition zone_shattrath_city.cpp:286
@ QUEST_H_WARLORD
Definition zone_shattrath_city.cpp:265
@ QUEST_H_KAEL
Definition zone_shattrath_city.cpp:275
@ QUEST_N_CENTURIONS
Definition zone_shattrath_city.cpp:277
@ QUEST_N_DESTROYERS
Definition zone_shattrath_city.cpp:282
@ QUEST_N_LORDS
Definition zone_shattrath_city.cpp:280
@ QUEST_H_SKYRISS
Definition zone_shattrath_city.cpp:274
@ QUEST_N_MYRMIDONS
Definition zone_shattrath_city.cpp:278
@ QUEST_H_NAZZAN
Definition zone_shattrath_city.cpp:260
@ QUEST_H_EPOCH
Definition zone_shattrath_city.cpp:270
@ POOL_SHATTRATH_DAILY_N
Definition zone_shattrath_city.cpp:289
@ NPC_SHATTRATH_DAILY_N
Definition zone_shattrath_city.cpp:293
@ QUEST_N_CHANNELERS
Definition zone_shattrath_city.cpp:281
@ QUEST_H_BLACKSTALKER
Definition zone_shattrath_city.cpp:264
@ QUEST_H_IKISS
Definition zone_shattrath_city.cpp:266
@ QUEST_H_KELIDAN
Definition zone_shattrath_city.cpp:261
@ QUEST_N_INSTRUCTORS
Definition zone_shattrath_city.cpp:279
@ QUEST_H_AEONUS
Definition zone_shattrath_city.cpp:271

References ACTION_UPDATE_QUEST_STATUS, CharacterDatabase, ObjectMgr::ChooseDisplayId(), CreatureModel::CreatureDisplayID, CreatureModel::DisplayScale, Field::Get(), Object::GetEntry(), CreatureAI::me, NPC_SHATTRATH_DAILY_H, NPC_SHATTRATH_DAILY_N, POOL_SHATTRATH_DAILY_H, POOL_SHATTRATH_DAILY_N, QUEST_H_AEONUS, QUEST_H_BLACKSTALKER, QUEST_H_BLADEFIST, QUEST_H_CALCULATOR, QUEST_H_EPOCH, QUEST_H_EXARCH, QUEST_H_IKISS, QUEST_H_KAEL, QUEST_H_KELIDAN, QUEST_H_MURMUR, QUEST_H_NAZZAN, QUEST_H_QUAG, QUEST_H_SHAFFAR, QUEST_H_SKYRISS, QUEST_H_WARLORD, QUEST_H_WARP, QUEST_N_CENTURIONS, QUEST_N_CHANNELERS, QUEST_N_DESTROYERS, QUEST_N_INSTRUCTORS, QUEST_N_LORDS, QUEST_N_MYRMIDONS, QUEST_N_SENTINELS, QUEST_N_SISTERS, Creature::SetDisplayId(), and sObjectMgr.


The documentation for this struct was generated from the following file: