AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_item_recall Class Reference
Inheritance diagram for spell_item_recall:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_item_recall)
 
void SetDest (SpellDestination &dest)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ PrepareSpellScript()

spell_item_recall::PrepareSpellScript ( spell_item_recall  )
private

◆ Register()

void spell_item_recall::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

3666 {
3668 }
@ EFFECT_0
Definition SharedDefines.h:31
@ TARGET_DEST_DB
Definition SharedDefines.h:1422
#define SpellDestinationTargetSelectFn(F, I, N)
Definition SpellScript.h:364
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
Definition SpellScript.h:363
void SetDest(SpellDestination &dest)
Definition spell_item.cpp:3646

References EFFECT_0, SpellScript::OnDestinationTargetSelect, SetDest(), SpellDestinationTargetSelectFn, and TARGET_DEST_DB.

◆ SetDest()

void spell_item_recall::SetDest ( SpellDestination dest)
inlineprivate
3647 {
3648 Player* player = GetCaster()->ToPlayer();
3649 if (!player)
3650 {
3651 return;
3652 }
3653
3654 TeamId bgTeam = player->GetBgTeamId();
3655 if (player->GetTeamId(true) != bgTeam)
3656 {
3657 if (SpellTargetPosition const* recallSpellTarget = sSpellMgr->GetSpellTargetPosition(bgTeam == TEAM_HORDE ? SPELL_RECALL_HORDE : SPELL_RECALL_ALLIANCE, EFFECT_0))
3658 {
3659 Position pos = Position(recallSpellTarget->target_X, recallSpellTarget->target_Y, recallSpellTarget->target_Z, recallSpellTarget->target_Orientation);
3660 dest.Relocate(pos);
3661 }
3662 }
3663 }
TeamId
Definition SharedDefines.h:759
@ TEAM_HORDE
Definition SharedDefines.h:761
#define sSpellMgr
Definition SpellMgr.h:825
Player * ToPlayer()
Definition Object.h:201
Definition Player.h:1081
TeamId GetTeamId(bool original=false) const
Definition Player.h:2116
TeamId GetBgTeamId() const
Definition Player.h:2286
Unit * GetCaster()
Definition SpellScript.cpp:401
@ SPELL_RECALL_HORDE
Definition spell_item.cpp:3638
@ SPELL_RECALL_ALLIANCE
Definition spell_item.cpp:3639
Definition Position.h:27
void Relocate(Position const &pos)
Definition Spell.cpp:93
Definition SpellMgr.h:396

References EFFECT_0, Player::GetBgTeamId(), SpellScript::GetCaster(), Player::GetTeamId(), SpellDestination::Relocate(), SPELL_RECALL_ALLIANCE, SPELL_RECALL_HORDE, sSpellMgr, TEAM_HORDE, and Object::ToPlayer().

Referenced by Register().


The documentation for this class was generated from the following file: