◆ PrepareSpellScript()
◆ Register()
| void spell_item_recall::Register |
( |
| ) |
|
|
inlineoverrideprivatevirtual |
◆ SetDest()
3914 {
3916 if (!player)
3917 {
3918 return;
3919 }
3920
3923 {
3925 {
3926 Position pos =
Position(recallSpellTarget->target_X, recallSpellTarget->target_Y, recallSpellTarget->target_Z, recallSpellTarget->target_Orientation);
3928 }
3929 }
3930 }
TeamId
Definition SharedDefines.h:747
@ TEAM_HORDE
Definition SharedDefines.h:749
#define sSpellMgr
Definition SpellMgr.h:836
Player * ToPlayer()
Definition Object.h:202
TeamId GetTeamId(bool original=false) const
Definition Player.h:2127
TeamId GetBgTeamId() const
Definition Player.h:2313
Unit * GetCaster()
Definition SpellScript.cpp:401
@ SPELL_RECALL_HORDE
Definition spell_item.cpp:3905
@ SPELL_RECALL_ALLIANCE
Definition spell_item.cpp:3906
void Relocate(Position const &pos)
Definition Spell.cpp:92
Definition SpellMgr.h:386
References EFFECT_0, Player::GetBgTeamId(), SpellScript::GetCaster(), Player::GetTeamId(), SpellDestination::Relocate(), SPELL_RECALL_ALLIANCE, SPELL_RECALL_HORDE, sSpellMgr, TEAM_HORDE, and Object::ToPlayer().
Referenced by Register().
The documentation for this class was generated from the following file: