AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_dark_iron_guzzler Struct Reference
Inheritance diagram for npc_dark_iron_guzzler:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_dark_iron_guzzler (Creature *creature)
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void MovementInform (uint32 type, uint32) override
 
void FindNextKeg ()
 
UnitGetTarget ()
 
void Reset () override
 
void SayText ()
 
void KilledUnit (Unit *who) override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 timer
 
ObjectGuid targetGUID
 
bool attacking
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_dark_iron_guzzler()

npc_dark_iron_guzzler::npc_dark_iron_guzzler ( Creature creature)
inline
613 : ScriptedAI(creature)
614 {
616 attacking = false;
617 }
@ REACT_PASSIVE
Definition Unit.h:548
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
bool attacking
Definition brewfest.cpp:621

References attacking, ScriptedAI::me, REACT_PASSIVE, and Creature::SetReactState().

Member Function Documentation

◆ AttackStart()

void npc_dark_iron_guzzler::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from UnitAI.

625{}

◆ DamageTaken()

void npc_dark_iron_guzzler::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

628 {
629 damage = 0;
630 }

◆ FindNextKeg()

void npc_dark_iron_guzzler::FindNextKeg ( )
inline
648 {
649 uint32 entry[3] = {0, 0, 0};
650 uint32 shuffled[3] = {0, 0, 0};
651
652 if (me->GetMapId() == 1) // Kalimdor
653 {
654 entry[0] = NPC_DROHN_KEG;
655 entry[1] = NPC_VOODOO_KEG;
656 entry[2] = NPC_GORDOK_KEG;
657 }
658 else// if (me->GetMapId() == 0) // EK
659 {
660 entry[0] = NPC_THUNDERBREW_KEG;
661 entry[1] = NPC_BARLEYBREW_KEG;
662 entry[2] = NPC_GORDOK_KEG;
663 }
664
665 for (uint8 i = 0; i < 3; ++i)
666 {
667 uint8 index = 0;
668 do
669 index = urand(0, 2);
670 while (shuffled[index]);
671
672 shuffled[index] = entry[i];
673 }
674
675 attacking = false;
676
677 for (uint8 i = 0; i < 3; ++i)
678 if (Creature* cr = me->FindNearestCreature(shuffled[i], 100.0f))
679 {
680 cr->SetWalk(true);
681 me->GetMotionMaster()->MoveFollow(cr, 1.0f, cr->GetAngle(me));
682 targetGUID = cr->GetGUID();
683 return;
684 }
685
686 // no kegs found
688 }
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ NPC_DROHN_KEG
Definition brewfest.cpp:262
@ NPC_GORDOK_KEG
Definition brewfest.cpp:260
@ NPC_VOODOO_KEG
Definition brewfest.cpp:261
@ NPC_THUNDERBREW_KEG
Definition brewfest.cpp:259
@ NPC_BARLEYBREW_KEG
Definition brewfest.cpp:258
Definition Creature.h:43
void DisappearAndDie()
Definition Creature.cpp:373
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:409
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
uint32 GetMapId() const
Definition Position.h:280
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
ObjectGuid targetGUID
Definition brewfest.cpp:620

References attacking, Creature::DisappearAndDie(), WorldObject::FindNearestCreature(), WorldLocation::GetMapId(), Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MoveFollow(), NPC_BARLEYBREW_KEG, NPC_DROHN_KEG, NPC_GORDOK_KEG, NPC_THUNDERBREW_KEG, NPC_VOODOO_KEG, targetGUID, and urand().

Referenced by Reset(), and UpdateAI().

◆ GetTarget()

Unit * npc_dark_iron_guzzler::GetTarget ( )
inline
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:199

References ObjectAccessor::GetUnit(), ScriptedAI::me, and targetGUID.

Referenced by MovementInform(), and UpdateAI().

◆ JustEngagedWith()

void npc_dark_iron_guzzler::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

623{}

◆ KilledUnit()

void npc_dark_iron_guzzler::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

729 {
730 who->CastSpell(who, SPELL_REPORT_DEATH, true);
731 }
@ SPELL_REPORT_DEATH
Definition brewfest.cpp:288
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178

References Unit::CastSpell(), and SPELL_REPORT_DEATH.

◆ MoveInLineOfSight()

void npc_dark_iron_guzzler::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

624{}

◆ MovementInform()

void npc_dark_iron_guzzler::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

633 {
634 if (type != FOLLOW_MOTION_TYPE)
635 {
636 return;
637 }
638
639 if (Unit* target = GetTarget())
640 {
641 timer = 0;
642 attacking = true;
643 me->CastSpell(target, SPELL_ATTACK_KEG, false);
644 }
645 }
@ FOLLOW_MOTION_TYPE
Definition MotionMaster.h:54
@ SPELL_ATTACK_KEG
Definition brewfest.cpp:296
Definition Unit.h:636
Unit * GetTarget()
Definition brewfest.cpp:690
uint32 timer
Definition brewfest.cpp:619

References attacking, Unit::CastSpell(), FOLLOW_MOTION_TYPE, GetTarget(), ScriptedAI::me, SPELL_ATTACK_KEG, and timer.

◆ Reset()

void npc_dark_iron_guzzler::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

693 {
694 timer = 0;
696 me->SetWalk(true);
697 FindNextKeg();
699 SayText();
701 }
@ IMMUNITY_ID
Definition SharedDefines.h:1400
@ SPELL_KNOCKBACK_AURA
Definition brewfest.cpp:297
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3208
void Clear()
Definition ObjectGuid.h:138
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13434
void SayText()
Definition brewfest.cpp:703
void FindNextKeg()
Definition brewfest.cpp:647

References Unit::ApplySpellImmune(), Unit::CastSpell(), ObjectGuid::Clear(), FindNextKeg(), IMMUNITY_ID, ScriptedAI::me, SayText(), Creature::SetWalk(), SPELL_ATTACK_KEG, SPELL_KNOCKBACK_AURA, targetGUID, and timer.

◆ SayText()

void npc_dark_iron_guzzler::SayText ( )
inline
704 {
705 if (!urand(0, 20))
706 {
707 switch (urand(0, 4))
708 {
709 case 0:
710 me->Say("Drink it all boys!", LANG_UNIVERSAL);
711 break;
712 case 1:
713 me->Say("DRINK! BRAWL! DRINK! BRAWL!", LANG_UNIVERSAL);
714 break;
715 case 2:
716 me->Say("Did someone say, \"Free Brew\"?", LANG_UNIVERSAL);
717 break;
718 case 3:
719 me->Say("No one expects the Dark Iron dwarves!", LANG_UNIVERSAL);
720 break;
721 case 4:
722 me->Say("It's not a party without some crashers!", LANG_UNIVERSAL);
723 break;
724 }
725 }
726 }
@ LANG_UNIVERSAL
Definition SharedDefines.h:735
virtual void Say(std::string_view text, Language language, WorldObject const *target=nullptr)
Definition Unit.cpp:21189

References LANG_UNIVERSAL, ScriptedAI::me, Unit::Say(), and urand().

Referenced by Reset().

◆ SpellHit()

void npc_dark_iron_guzzler::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

734 {
735 if (me->IsAlive() && spellInfo->Id == SPELL_PLAYER_MUG)
736 {
738 me->KillSelf();
740 }
741 }
@ SPELL_PLAYER_MUG
Definition brewfest.cpp:287
@ SPELL_MUG_BOUNCE_BACK
Definition brewfest.cpp:298
bool IsAlive() const
Definition Unit.h:1707
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.h:1168

References Unit::CastSpell(), SpellInfo::Id, Unit::IsAlive(), Unit::KillSelf(), ScriptedAI::me, SPELL_MUG_BOUNCE_BACK, SPELL_PLAYER_MUG, and SPELL_REPORT_DEATH.

◆ UpdateAI()

void npc_dark_iron_guzzler::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

744 {
745 timer += diff;
746 if (timer < 2000)
747 return;
748
749 timer = 0;
750 if (targetGUID)
751 {
752 Unit* target = GetTarget();
753 if (target && target->IsAlive())
754 {
755 if (attacking)
756 {
757 me->CastSpell(target, SPELL_ATTACK_KEG, false);
758 }
759 }
760 else
761 {
762 FindNextKeg();
763 }
764 }
765 }

References attacking, Unit::CastSpell(), FindNextKeg(), GetTarget(), Unit::IsAlive(), ScriptedAI::me, SPELL_ATTACK_KEG, targetGUID, and timer.

Member Data Documentation

◆ attacking

bool npc_dark_iron_guzzler::attacking

◆ targetGUID

ObjectGuid npc_dark_iron_guzzler::targetGUID

◆ timer

uint32 npc_dark_iron_guzzler::timer

Referenced by MovementInform(), Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: