4145 {
4147
4149 {
4150 uint32 petNumber = target->GetTemporaryUnsummonedPetNumber();
4151 target->SetTemporaryUnsummonedPetNumber(0);
4152
4153
4155
4156
4157 bool canFly = false;
4160 canFly = true;
4161
4163
4166 canFly = false;
4167
4170 {
4171 case 0:
4173 break;
4174 case 75:
4176 break;
4177 case 150:
4179 break;
4180 case 225:
4181 if (canFly)
4183 else
4185 break;
4186 case 300:
4187 if (canFly)
4188 {
4189 if (
_mount310 && target->Has310Flyer(
false))
4191 else
4193 }
4194 else
4196 break;
4197 default:
4198 break;
4199 }
4200
4201 if (mount)
4202 {
4204 target->CastSpell(target, mount, true);
4205 }
4206
4207 if (petNumber)
4208 target->SetTemporaryUnsummonedPetNumber(petNumber);
4209 }
4210 }
@ MAP_OUTLAND
Definition AreaDefines.h:217
@ MAP_NORTHREND
Definition AreaDefines.h:244
#define sBattlefieldMgr
Definition BattlefieldMgr.h:79
@ AREA_FLAG_NO_FLY_ZONE
Definition DBCEnums.h:262
uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId)
Definition DBCStores.cpp:703
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
std::uint32_t uint32
Definition Define.h:107
@ SKILL_RIDING
Definition SharedDefines.h:3224
@ SPELL_AURA_MOUNTED
Definition SpellAuraDefines.h:141
Definition Battlefield.h:196
bool CanFlyIn() const
Return if we can use mount in battlefield.
Definition Battlefield.h:336
static ObjectGuid const Empty
Definition ObjectGuid.h:123
Aura * GetHitAura()
Definition SpellScript.cpp:554
Player * GetHitPlayer()
Definition SpellScript.cpp:471
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
void PreventHitAura()
Definition SpellScript.cpp:568
@ SPELL_COLD_WEATHER_FLYING
Definition spell_generic.cpp:4055
Definition DBCStructure.h:519
uint32 flags
Definition DBCStructure.h:524