4036 {
4038
4040 {
4041 uint32 petNumber = target->GetTemporaryUnsummonedPetNumber();
4042 target->SetTemporaryUnsummonedPetNumber(0);
4043
4044
4046
4047
4048 bool canFly = false;
4051 canFly = true;
4052
4054
4057 canFly = false;
4058
4061 {
4062 case 0:
4064 break;
4065 case 75:
4067 break;
4068 case 150:
4070 break;
4071 case 225:
4072 if (canFly)
4074 else
4076 break;
4077 case 300:
4078 if (canFly)
4079 {
4080 if (
_mount310 && target->Has310Flyer(
false))
4082 else
4084 }
4085 else
4087 break;
4088 default:
4089 break;
4090 }
4091
4092 if (mount)
4093 {
4095 target->CastSpell(target, mount, true);
4096 }
4097
4098 if (petNumber)
4099 target->SetTemporaryUnsummonedPetNumber(petNumber);
4100 }
4101 }
@ MAP_OUTLAND
Definition AreaDefines.h:216
@ MAP_NORTHREND
Definition AreaDefines.h:242
#define sBattlefieldMgr
Definition BattlefieldMgr.h:77
@ AREA_FLAG_NO_FLY_ZONE
Definition DBCEnums.h:262
uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId)
Definition DBCStores.cpp:703
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
std::uint32_t uint32
Definition Define.h:107
@ SKILL_RIDING
Definition SharedDefines.h:3241
@ SPELL_AURA_MOUNTED
Definition SpellAuraDefines.h:141
Definition Battlefield.h:205
bool CanFlyIn()
Return if we can use mount in battlefield.
Definition Battlefield.h:342
static ObjectGuid const Empty
Definition ObjectGuid.h:120
Aura * GetHitAura()
Definition SpellScript.cpp:554
Player * GetHitPlayer()
Definition SpellScript.cpp:471
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
void PreventHitAura()
Definition SpellScript.cpp:568
@ SPELL_COLD_WEATHER_FLYING
Definition spell_generic.cpp:3946
Definition DBCStructure.h:519
uint32 flags
Definition DBCStructure.h:524