4154 {
4156
4158 {
4159 uint32 petNumber = target->GetTemporaryUnsummonedPetNumber();
4160 target->SetTemporaryUnsummonedPetNumber(0);
4161
4162
4164
4165
4166 bool canFly = false;
4169 canFly = true;
4170
4172
4175 canFly = false;
4176
4179 {
4180 case 0:
4182 break;
4183 case 75:
4185 break;
4186 case 150:
4188 break;
4189 case 225:
4190 if (canFly)
4192 else
4194 break;
4195 case 300:
4196 if (canFly)
4197 {
4198 if (
_mount310 && target->Has310Flyer(
false))
4200 else
4202 }
4203 else
4205 break;
4206 default:
4207 break;
4208 }
4209
4210 if (mount)
4211 {
4213 target->CastSpell(target, mount, true);
4214 }
4215
4216 if (petNumber)
4217 target->SetTemporaryUnsummonedPetNumber(petNumber);
4218 }
4219 }
@ MAP_OUTLAND
Definition AreaDefines.h:217
@ MAP_NORTHREND
Definition AreaDefines.h:244
#define sBattlefieldMgr
Definition BattlefieldMgr.h:79
@ AREA_FLAG_NO_FLY_ZONE
Definition DBCEnums.h:262
uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId)
Definition DBCStores.cpp:703
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
std::uint32_t uint32
Definition Define.h:107
@ SKILL_RIDING
Definition SharedDefines.h:3224
@ SPELL_AURA_MOUNTED
Definition SpellAuraDefines.h:141
Definition Battlefield.h:196
bool CanFlyIn() const
Return if we can use mount in battlefield.
Definition Battlefield.h:336
static ObjectGuid const Empty
Definition ObjectGuid.h:123
Aura * GetHitAura()
Definition SpellScript.cpp:554
Player * GetHitPlayer()
Definition SpellScript.cpp:471
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
void PreventHitAura()
Definition SpellScript.cpp:568
@ SPELL_COLD_WEATHER_FLYING
Definition spell_generic.cpp:4064
Definition DBCStructure.h:519
uint32 flags
Definition DBCStructure.h:524