◆ near_scarshield_infiltrator()
near_scarshield_infiltrator::near_scarshield_infiltrator |
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Definition AreaTriggerScript.h:24
◆ OnTrigger()
Reimplemented from AreaTriggerScript.
803 {
804 if (player && player->
IsAlive())
805 {
807 {
808 bool transformHasStarted = creature->AI()->GetData(0) == 1;
810 {
811
814 {
817 return true;
818 }
819 }
820 }
821 }
822 return false;
823 }
@ NPC_SCARSHIELD_INFILTRATOR
Definition blackrock_spire.h:84
@ ITEM_UNADORNED_SEAL
Definition blackrock_spire.h:106
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:655
bool IsAlive() const
Definition Unit.h:1707
uint8 GetLevel() const
Definition Unit.h:1033
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
GuidList whisperedTargets
Definition instance_blackrock_spire.cpp:825
@ SAY_SCARSHIELD_INF_WHISPER
Definition instance_blackrock_spire.cpp:60
References WorldObject::FindNearestCreature(), Object::GetGUID(), Unit::GetLevel(), Player::HasItemCount(), Unit::IsAlive(), ITEM_UNADORNED_SEAL, NPC_SCARSHIELD_INFILTRATOR, SAY_SCARSHIELD_INF_WHISPER, and whisperedTargets.
◆ whisperedTargets
GuidList near_scarshield_infiltrator::whisperedTargets |
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The documentation for this class was generated from the following file: