◆ OrcMoveEvent()
OrcMoveEvent::OrcMoveEvent |
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Creature * |
me | ) |
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inline |
Creature * _me
Definition boss_the_beast.cpp:72
◆ Execute()
Reimplemented from BasicEvent.
64 {
68 return true;
69 }
@ REACT_PASSIVE
Definition Unit.h:548
Position const OrcsRunawayPosition
Definition boss_the_beast.cpp:56
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void GetRandomPoint(const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
Definition Object.cpp:1513
References _me, Unit::GetMotionMaster(), WorldObject::GetRandomPoint(), MotionMaster::MovePoint(), OrcsRunawayPosition, REACT_PASSIVE, and Creature::SetReactState().
◆ _me
The documentation for this class was generated from the following file:
- azerothcore-wotlk/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_the_beast.cpp