◆ HandleDummy()
1598 {
1601 caster->
CastSpell(caster, spellId,
true,
nullptr);
1602 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
std::uint32_t uint32
Definition Define.h:107
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
@ SPELL_SHRINK
Definition spell_item.cpp:1577
@ SPELL_PARTY_TIME
Definition spell_item.cpp:1578
@ SPELL_INVIGORATE
Definition spell_item.cpp:1576
@ SPELL_REJUVENATION
Definition spell_item.cpp:1580
@ SPELL_HEALTHY_SPIRIT
Definition spell_item.cpp:1579
@ SPELL_SLEEPY
Definition spell_item.cpp:1575
References Unit::CastSpell(), SpellScript::GetCaster(), RAND(), SPELL_HEALTHY_SPIRIT, SPELL_INVIGORATE, SPELL_PARTY_TIME, SPELL_REJUVENATION, SPELL_SHRINK, and SPELL_SLEEPY.
Referenced by Register().
◆ Load()
bool spell_item_deviate_fish::Load |
( |
| ) |
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inlineoverrideprivatevirtual |
◆ PrepareSpellScript()
◆ Register()
void spell_item_deviate_fish::Register |
( |
| ) |
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inlineoverrideprivatevirtual |
◆ Validate()
bool spell_item_deviate_fish::Validate |
( |
SpellInfo const * |
| ) |
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inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: