AzerothCore 3.3.5a
OpenSource WoW Emulator
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instance_the_eye::instance_the_eye_InstanceMapScript Struct Reference
Inheritance diagram for instance_the_eye::instance_the_eye_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_the_eye_InstanceMapScript (Map *map)
 
void OnCreatureCreate (Creature *creature) override
 
void OnGameObjectCreate (GameObject *gobject) override
 
ObjectGuid GetGuidData (uint32 identifier) const override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
virtual void OnPlayerInWaterStateUpdate (Player *, bool)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnGameObject (uint32 type)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
void DoForAllMinions (uint32 id, std::function< void(Creature *)> exec)
 
void StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state)
 
uint8 GetStoredGameObjectState (ObjectGuid::LowType spawnId) const
 
void LoadInstanceSavedGameobjectStateData ()
 
bool IsBossDone (uint32 bossId) const
 
bool AllBossesDone () const
 
bool AllBossesDone (std::initializer_list< uint32 > bossIds) const
 
TeamId GetTeamIdInInstance () const
 
void SetTeamIdInInstance (TeamId teamId)
 
bool IsTwoFactionInstance () const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Public Attributes

ObjectGuid ThaladredTheDarkenerGUID
 
ObjectGuid LordSanguinarGUID
 
ObjectGuid GrandAstromancerCapernianGUID
 
ObjectGuid MasterEngineerTelonicusGUID
 
ObjectGuid AlarGUID
 
ObjectGuid KaelthasGUID
 
ObjectGuid BridgeWindowGUID
 
ObjectGuid KaelStateRightGUID
 
ObjectGuid KaelStateLeftGUID
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
TaskScheduler scheduler
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void LoadSummonData (ObjectData const *data)
 
void SetSummoner (Creature *creature)
 
void AddObject (Creature *obj, bool add=true)
 
void RemoveObject (Creature *obj)
 
void AddObject (GameObject *obj, bool add=true)
 
void RemoveObject (GameObject *obj)
 
void AddObject (WorldObject *obj, uint32 type, bool add=true)
 
void RemoveObject (WorldObject *obj, uint32 type)
 
void AddDoor (GameObject *door, bool add=true)
 
void RemoveDoor (GameObject *door)
 
void AddMinion (Creature *minion, bool add=true)
 
void RemoveMinion (Creature *minion)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_the_eye_InstanceMapScript()

instance_the_eye::instance_the_eye_InstanceMapScript::instance_the_eye_InstanceMapScript ( Map map)
inline
61 : InstanceScript(map)
62 {
68 }
#define DataHeader
Definition blackrock_depths.h:23
Definition InstanceScript.h:143
void SetBossNumber(uint32 number)
Definition InstanceScript.h:296
void LoadDoorData(DoorData const *data)
Definition InstanceScript.cpp:176
void LoadBossBoundaries(BossBoundaryData const &data)
Definition InstanceScript.cpp:146
void SetHeaders(std::string const &dataHeaders)
Definition InstanceScript.cpp:153
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
Definition InstanceScript.cpp:188
ObjectData const gameObjectData[]
Definition instance_the_eye.cpp:35
ObjectData const creatureData[]
Definition instance_the_eye.cpp:24
DoorData const doorData[]
Definition instance_the_eye.cpp:40
BossBoundaryData const boundaries
Definition instance_the_eye.cpp:47
#define MAX_ENCOUNTER
Definition violet_hold.h:21

References boundaries, creatureData, DataHeader, doorData, gameObjectData, InstanceScript::LoadBossBoundaries(), InstanceScript::LoadDoorData(), InstanceScript::LoadObjectData(), MAX_ENCOUNTER, InstanceScript::SetBossNumber(), and InstanceScript::SetHeaders().

Member Function Documentation

◆ GetGuidData()

ObjectGuid instance_the_eye::instance_the_eye_InstanceMapScript::GetGuidData ( uint32  identifier) const
inlineoverridevirtual

Reimplemented from ZoneScript.

124 {
125 switch (identifier)
126 {
127 case GO_BRIDGE_WINDOW:
128 return BridgeWindowGUID;
130 return KaelStateRightGUID;
132 return KaelStateLeftGUID;
133 case NPC_ALAR:
134 return AlarGUID;
135 case NPC_KAELTHAS:
136 return KaelthasGUID;
137 }
138
139 return ObjectGuid::Empty;
140 }
static ObjectGuid const Empty
Definition ObjectGuid.h:120
ObjectGuid BridgeWindowGUID
Definition instance_the_eye.cpp:76
ObjectGuid KaelStateRightGUID
Definition instance_the_eye.cpp:77
ObjectGuid AlarGUID
Definition instance_the_eye.cpp:74
ObjectGuid KaelthasGUID
Definition instance_the_eye.cpp:75
ObjectGuid KaelStateLeftGUID
Definition instance_the_eye.cpp:78
@ NPC_KAELTHAS
Definition the_eye.h:47
@ NPC_ALAR
Definition the_eye.h:46
@ GO_KAEL_STATUE_LEFT
Definition the_eye.h:58
@ GO_BRIDGE_WINDOW
Definition the_eye.h:56
@ GO_KAEL_STATUE_RIGHT
Definition the_eye.h:57

References AlarGUID, BridgeWindowGUID, ObjectGuid::Empty, GO_BRIDGE_WINDOW, GO_KAEL_STATUE_LEFT, GO_KAEL_STATUE_RIGHT, KaelStateLeftGUID, KaelStateRightGUID, KaelthasGUID, NPC_ALAR, and NPC_KAELTHAS.

◆ OnCreatureCreate()

void instance_the_eye::instance_the_eye_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from ZoneScript.

81 {
82 switch (creature->GetEntry())
83 {
84 case NPC_ALAR:
85 AlarGUID = creature->GetGUID();
86 break;
87 case NPC_KAELTHAS:
88 KaelthasGUID = creature->GetGUID();
89 break;
90 case NPC_THALADRED:
92 break;
93 case NPC_TELONICUS:
95 break;
96 case NPC_CAPERNIAN:
98 break;
100 LordSanguinarGUID = creature->GetGUID();
101 break;
102 }
104 }
void OnCreatureCreate(Creature *creature) override
Definition InstanceScript.cpp:70
uint32 GetEntry() const
Definition Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
ObjectGuid LordSanguinarGUID
Definition instance_the_eye.cpp:71
ObjectGuid GrandAstromancerCapernianGUID
Definition instance_the_eye.cpp:72
ObjectGuid MasterEngineerTelonicusGUID
Definition instance_the_eye.cpp:73
ObjectGuid ThaladredTheDarkenerGUID
Definition instance_the_eye.cpp:70
@ NPC_TELONICUS
Definition the_eye.h:51
@ NPC_CAPERNIAN
Definition the_eye.h:50
@ NPC_THALADRED
Definition the_eye.h:48
@ NPC_LORD_SANGUINAR
Definition the_eye.h:49

References AlarGUID, Object::GetEntry(), Object::GetGUID(), GrandAstromancerCapernianGUID, KaelthasGUID, LordSanguinarGUID, MasterEngineerTelonicusGUID, NPC_ALAR, NPC_CAPERNIAN, NPC_KAELTHAS, NPC_LORD_SANGUINAR, NPC_TELONICUS, NPC_THALADRED, InstanceScript::OnCreatureCreate(), and ThaladredTheDarkenerGUID.

◆ OnGameObjectCreate()

void instance_the_eye::instance_the_eye_InstanceMapScript::OnGameObjectCreate ( GameObject gobject)
inlineoverridevirtual

Reimplemented from ZoneScript.

107 {
108 switch (gobject->GetEntry())
109 {
110 case GO_BRIDGE_WINDOW:
111 BridgeWindowGUID = gobject->GetGUID();
112 break;
114 KaelStateRightGUID = gobject->GetGUID();
115 break;
117 KaelStateLeftGUID = gobject->GetGUID();
118 break;
119 }
121 }
void OnGameObjectCreate(GameObject *go) override
Definition InstanceScript.cpp:85

References BridgeWindowGUID, Object::GetEntry(), Object::GetGUID(), GO_BRIDGE_WINDOW, GO_KAEL_STATUE_LEFT, GO_KAEL_STATUE_RIGHT, KaelStateLeftGUID, KaelStateRightGUID, and InstanceScript::OnGameObjectCreate().

Member Data Documentation

◆ AlarGUID

ObjectGuid instance_the_eye::instance_the_eye_InstanceMapScript::AlarGUID

Referenced by GetGuidData(), and OnCreatureCreate().

◆ BridgeWindowGUID

ObjectGuid instance_the_eye::instance_the_eye_InstanceMapScript::BridgeWindowGUID

Referenced by GetGuidData(), and OnGameObjectCreate().

◆ GrandAstromancerCapernianGUID

ObjectGuid instance_the_eye::instance_the_eye_InstanceMapScript::GrandAstromancerCapernianGUID

Referenced by OnCreatureCreate().

◆ KaelStateLeftGUID

ObjectGuid instance_the_eye::instance_the_eye_InstanceMapScript::KaelStateLeftGUID

Referenced by GetGuidData(), and OnGameObjectCreate().

◆ KaelStateRightGUID

ObjectGuid instance_the_eye::instance_the_eye_InstanceMapScript::KaelStateRightGUID

Referenced by GetGuidData(), and OnGameObjectCreate().

◆ KaelthasGUID

ObjectGuid instance_the_eye::instance_the_eye_InstanceMapScript::KaelthasGUID

Referenced by GetGuidData(), and OnCreatureCreate().

◆ LordSanguinarGUID

ObjectGuid instance_the_eye::instance_the_eye_InstanceMapScript::LordSanguinarGUID

Referenced by OnCreatureCreate().

◆ MasterEngineerTelonicusGUID

ObjectGuid instance_the_eye::instance_the_eye_InstanceMapScript::MasterEngineerTelonicusGUID

Referenced by OnCreatureCreate().

◆ ThaladredTheDarkenerGUID

ObjectGuid instance_the_eye::instance_the_eye_InstanceMapScript::ThaladredTheDarkenerGUID

Referenced by OnCreatureCreate().


The documentation for this struct was generated from the following file: