401 {
404 {
406 if (
Map* map = go->GetMap())
407 map->DoForAllPlayers([&](
Player* player) {
410 go->BuildValuesUpdateBlockForPlayer(&data, player);
413 });
414 }
415 }
@ GO_STATE_ACTIVE
Definition GameObjectData.h:689
Definition GameObject.h:120
WorldSession * GetSession() const
Definition Player.h:2005
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
GameObject * GetHitGObj()
Definition SpellScript.cpp:494
Definition UpdateData.h:52
bool BuildPacket(WorldPacket &packet)
Definition UpdateData.cpp:48
Definition WorldPacket.h:26