2433 {
2435 return;
2436
2438
2440 switch (
urand(0, 3))
2441 {
2442 case 0:
2444 break;
2445 case 1:
2447 break;
2448 case 2:
2450 break;
2451 case 3:
2454 else
2456 break;
2457 }
2458
2459 caster->
CastSpell(caster, spellId,
true);
2460 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
bool roll_chance_i(int chance)
Definition Random.h:63
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
Player * ToPlayer()
Definition Object.h:202
TeamId GetTeamId(bool original=false) const
Definition Player.h:2131
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1389
@ SPELL_TRANSFORM_ALLIANCE
Definition spell_item.cpp:2418
@ SPELL_SOUL_SPLIT_EVIL
Definition spell_item.cpp:2419
@ SPELL_TRANSFORM_HORDE
Definition spell_item.cpp:2417
@ SPELL_TRANSPORTER_MALFUNCTION
Definition spell_item.cpp:2416
@ SPELL_SOUL_SPLIT_GOOD
Definition spell_item.cpp:2420