2874 {
2875 if (targets.empty())
2876 return;
2877
2879 if (
Unit* summoner = summon->GetSummonerUnit())
2880 summoner->GetAI()->SetData(
DATA_VILE, 1);
2881
2883 {
2885 c->GetMotionMaster()->Clear(true);
2886 c->StopMoving();
2888 c->DespawnOrUnsummon(3000);
2890 }
2891 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ SPELL_SPIRIT_BURST
Definition boss_the_lich_king.cpp:157
@ SPELL_VILE_SPIRIT_DAMAGE_SEARCH
Definition boss_the_lich_king.cpp:156
#define DATA_VILE
Definition boss_the_lich_king.cpp:362
Unit * GetCaster()
Definition SpellScript.cpp:401
Definition TemporarySummon.h:40