AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_hyjal_ground_trash Struct Reference
Inheritance diagram for npc_hyjal_ground_trash:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_hyjal_ground_trash (Creature *creature)
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DoAction (int32 action) override
 
void PathEndReached (uint32 pathId) override
 
CreatureGetNearbyFriendlyTrashCreature (float radius)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_hyjal_ground_trash()

npc_hyjal_ground_trash::npc_hyjal_ground_trash ( Creature creature)
inline
354 : ScriptedAI(creature)
355 {
357 {
359 });
360 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
TaskScheduler scheduler
Definition CreatureAI.h:75
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition TaskScheduler.h:197
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280

References Unit::HasUnitState(), ScriptedAI::me, CreatureAI::scheduler, TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ AttackStart()

void npc_hyjal_ground_trash::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from UnitAI.

368 {
369 switch (me->GetEntry())
370 {
371 case NPC_NECRO:
372 case NPC_BANSH:
373 if (!who)
374 return;
375
376 if (me->Attack(who, true))
377 me->GetMotionMaster()->MoveChase(who, 30.0f);
378 break;
379 default:
381 break;
382 }
383
384 }
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:313
uint32 GetEntry() const
Definition Object.h:115
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10313
@ NPC_NECRO
Definition hyjal.h:60
@ NPC_BANSH
Definition hyjal.h:61
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210

References Unit::Attack(), ScriptedAI::AttackStart(), Object::GetEntry(), Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MoveChase(), NPC_BANSH, and NPC_NECRO.

◆ DoAction()

void npc_hyjal_ground_trash::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

489 {
490 me->setActive(true);
491 switch (action)
492 {
493 case DATA_WINTERCHILL:
494 case DATA_ANETHERON:
497 break;
498 case DATA_KAZROGAL:
499 case DATA_AZGALOR:
502 break;
503 case DATA_ARCHIMONDE:
505 break;
506 }
507 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
void MovePath(uint32 path_id, bool repeatable)
Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:852
void setActive(bool isActiveObject)
Definition Object.cpp:1094
@ NIGHT_ELF_BASE_CHARGE_1
Definition hyjal.h:166
@ NIGHT_ELF_BASE_CHARGE_3
Definition hyjal.h:168
@ HORDE_BASE_CHARGE_3
Definition hyjal.h:161
@ HORDE_BASE_CHARGE_1
Definition hyjal.h:159
@ ALLIANCE_BASE_CHARGE_1
Definition hyjal.h:151
@ ALLIANCE_BASE_CHARGE_3
Definition hyjal.h:153
@ DATA_KAZROGAL
Definition hyjal.h:33
@ DATA_AZGALOR
Definition hyjal.h:34
@ DATA_WINTERCHILL
Definition hyjal.h:31
@ DATA_ANETHERON
Definition hyjal.h:32
@ DATA_ARCHIMONDE
Definition hyjal.h:35
@ DATA_ALLIANCE_RETREAT
Definition hyjal.h:37
@ DATA_HORDE_RETREAT
Definition hyjal.h:38

References ALLIANCE_BASE_CHARGE_1, ALLIANCE_BASE_CHARGE_3, DATA_ALLIANCE_RETREAT, DATA_ANETHERON, DATA_ARCHIMONDE, DATA_AZGALOR, DATA_HORDE_RETREAT, DATA_KAZROGAL, DATA_WINTERCHILL, Unit::GetMotionMaster(), HORDE_BASE_CHARGE_1, HORDE_BASE_CHARGE_3, ScriptedAI::me, MotionMaster::MovePath(), NIGHT_ELF_BASE_CHARGE_1, NIGHT_ELF_BASE_CHARGE_3, WorldObject::setActive(), and urand().

◆ GetNearbyFriendlyTrashCreature()

Creature * npc_hyjal_ground_trash::GetNearbyFriendlyTrashCreature ( float  radius)
inline
543 {
544 //need accurate timer
545 Creature* creatureToReturn = nullptr;
546 std::list<Creature*> creatureList;
547 GetCreatureListWithEntryInGrid(creatureList, me, NPC_ABOMI, radius);
548 GetCreatureListWithEntryInGrid(creatureList, me, NPC_BANSH, radius);
549 GetCreatureListWithEntryInGrid(creatureList, me, NPC_STALK, radius);
550 GetCreatureListWithEntryInGrid(creatureList, me, NPC_NECRO, radius);
551 GetCreatureListWithEntryInGrid(creatureList, me, NPC_CRYPT, radius);
552 GetCreatureListWithEntryInGrid(creatureList, me, NPC_GHOUL, radius);
554 Acore::Containers::RandomResize(creatureList, 1);
555 if (creatureList.size() > 0)
556 {
557 creatureToReturn = creatureList.front();
558 }
559 creatureList.clear();
560 return creatureToReturn;
561 }
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition ScriptedCreature.cpp:875
@ NPC_GHOUL
Definition chapter1.cpp:393
Definition Creature.h:43
@ NPC_SKELETON_INVADER
Definition hyjal.h:69
@ NPC_STALK
Definition hyjal.h:65
@ NPC_ABOMI
Definition hyjal.h:59
@ NPC_CRYPT
Definition hyjal.h:58
void RandomResize(C &container, std::size_t requestedSize)
Definition Containers.h:79

References GetCreatureListWithEntryInGrid(), ScriptedAI::me, NPC_ABOMI, NPC_BANSH, NPC_CRYPT, NPC_GHOUL, NPC_NECRO, NPC_SKELETON_INVADER, NPC_STALK, and Acore::Containers::RandomResize().

Referenced by JustEngagedWith().

◆ JustEngagedWith()

void npc_hyjal_ground_trash::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

387 {
388 switch (me->GetEntry())
389 {
390 case NPC_GHOUL:
391 {
392 scheduler.Schedule(3s, 7s, [this](TaskContext context)
393 {
395 context.Repeat(15s, 30s);
396 }).Schedule(1200ms, [this](TaskContext context)
397 {
398 if (me->GetHealthPct() <= 7)
400 else
401 context.Repeat();
402 });
403 break;
404 }
405 case NPC_CRYPT:
406 {
407 scheduler.Schedule(0s, 2400ms, [this](TaskContext context)
408 {
410 context.Repeat(2400ms, 8s);
411 });
412 break;
413 }
414 case NPC_ABOMI:
415 {
416 scheduler.Schedule(13s, 17s, [this](TaskContext context)
417 {
419 context.Repeat(16s, 25s);
420 });
421 break;
422 }
423 case NPC_NECRO:
424 {
425 scheduler.Schedule(0s, 2400ms, [this](TaskContext context)
426 {
428 context.Repeat(2400ms, 4800ms);
429 }).Schedule(5s, 10s, [this](TaskContext context)
430 {
431 // TODO: Should target corpse, and skeletons should spawn at the target
432 switch (urand(1, 3))
433 {
434 case 1:
436 break;
437 case 2:
439 break;
440 case 3:
442 break;
443 }
444 context.Repeat(10s, 20s);
445 }).Schedule(15s, 20s, [this](TaskContext context)
446 {
448 {
450 }
451 context.Repeat(15s, 20s);
452 });
453 break;
454 }
455 case NPC_BANSH:
456 {
457 scheduler.Schedule(10s, 15s, [this](TaskContext context)
458 {
461 context.Repeat(18s, 24s);
462 }).Schedule(5s, 15s, [this](TaskContext context)
463 {
465 context.Repeat(18s, 24s);
466 }).Schedule(0s, 1s, [this](TaskContext context)
467 {
469 context.Repeat(1800ms, 2200ms);
470 });
471
472 break;
473 }
474 case NPC_STALK:
475 {
476 scheduler.Schedule(3s, 6s, [this](TaskContext context)
477 {
479 DoCast(target, SPELL_MANA_BURN);
480 context.Repeat(6s, 9s);
481 });
482 break;
483 }
484 }
485
486 }
Powers
Definition SharedDefines.h:268
@ POWER_MANA
Definition SharedDefines.h:269
Definition TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:493
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:240
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:392
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
Definition Unit.h:636
float GetHealthPct() const
Definition Unit.h:1040
const float UNHOLY_FRENZY_RANGE
Definition hyjal.cpp:93
@ SPELL_CRYPT_SCARABS
Definition hyjal.cpp:51
@ SPELL_CANNIBALIZE
Definition hyjal.cpp:48
@ SPELL_RAISE_DEAD_3
Definition hyjal.cpp:59
@ SPELL_BANSHEE_WAIL
Definition hyjal.cpp:66
@ SPELL_UNHOLY_FRENZY
Definition hyjal.cpp:60
@ SPELL_BANSHEE_CURSE
Definition hyjal.cpp:64
@ SPELL_RAISE_DEAD_2
Definition hyjal.cpp:58
@ SPELL_RAISE_DEAD_1
Definition hyjal.cpp:57
@ SPELL_SHADOW_BOLT
Definition hyjal.cpp:61
@ SPELL_FRENZY
Definition hyjal.cpp:47
@ SPELL_ANTI_MAGIC_SHELL
Definition hyjal.cpp:65
@ SPELL_KNOCKDOWN
Definition hyjal.cpp:54
@ SPELL_MANA_BURN
Definition hyjal.cpp:75
Definition UnitAI.h:135
Creature * GetNearbyFriendlyTrashCreature(float radius)
Definition hyjal.cpp:542

References UnitAI::DoCast(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), Object::GetEntry(), Unit::GetHealthPct(), GetNearbyFriendlyTrashCreature(), ScriptedAI::me, NPC_ABOMI, NPC_BANSH, NPC_CRYPT, NPC_GHOUL, NPC_NECRO, NPC_STALK, POWER_MANA, Random, TaskContext::Repeat(), TaskScheduler::Schedule(), CreatureAI::scheduler, UnitAI::SelectTarget(), SPELL_ANTI_MAGIC_SHELL, SPELL_BANSHEE_CURSE, SPELL_BANSHEE_WAIL, SPELL_CANNIBALIZE, SPELL_CRYPT_SCARABS, SPELL_FRENZY, SPELL_KNOCKDOWN, SPELL_MANA_BURN, SPELL_RAISE_DEAD_1, SPELL_RAISE_DEAD_2, SPELL_RAISE_DEAD_3, SPELL_SHADOW_BOLT, SPELL_UNHOLY_FRENZY, UNHOLY_FRENZY_RANGE, and urand().

◆ PathEndReached()

void npc_hyjal_ground_trash::PathEndReached ( uint32  pathId)
inlineoverridevirtual

Reimplemented from CreatureAI.

510 {
511 // Delay is required because we are calling the movement generator from inside the pathing hook.
512 // If we issue another call here, it will be flushed before it is executed.
513 switch (pathId)
514 {
519 {
521 }, 1s);
522 break;
527 {
529 }, 1s);
530 break;
535 {
536 me->GetMotionMaster()->MoveRandom(5.f);
537 }, 1s);
538 break;
539 }
540 }
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition EventProcessor.h:107
EventProcessor m_Events
Definition Object.h:639
@ ALLIANCE_BASE_PATROL_3
Definition hyjal.h:156
@ NIGHT_ELF_BASE_CHARGE_2
Definition hyjal.h:167
@ HORDE_BASE_PATROL_1
Definition hyjal.h:162
@ HORDE_BASE_CHARGE_2
Definition hyjal.h:160
@ ALLIANCE_BASE_CHARGE_2
Definition hyjal.h:152
@ ALLIANCE_BASE_PATROL_1
Definition hyjal.h:154
@ HORDE_BASE_PATROL_3
Definition hyjal.h:164

References EventProcessor::AddEventAtOffset(), ALLIANCE_BASE_CHARGE_1, ALLIANCE_BASE_CHARGE_2, ALLIANCE_BASE_CHARGE_3, ALLIANCE_BASE_PATROL_1, ALLIANCE_BASE_PATROL_3, Unit::GetMotionMaster(), HORDE_BASE_CHARGE_1, HORDE_BASE_CHARGE_2, HORDE_BASE_CHARGE_3, HORDE_BASE_PATROL_1, HORDE_BASE_PATROL_3, WorldObject::m_Events, ScriptedAI::me, NIGHT_ELF_BASE_CHARGE_1, NIGHT_ELF_BASE_CHARGE_2, NIGHT_ELF_BASE_CHARGE_3, and urand().

◆ Reset()

void npc_hyjal_ground_trash::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

363 {
365 }
TaskScheduler & CancelAll()
Definition TaskScheduler.cpp:45

References TaskScheduler::CancelAll(), and CreatureAI::scheduler.

◆ UpdateAI()

void npc_hyjal_ground_trash::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

564 {
565 if (!UpdateVictim())
566 return;
567
569 scheduler.Update(diff);
570 }
bool UpdateVictim()
Definition CreatureAI.cpp:280
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39

References UnitAI::DoMeleeAttackIfReady(), CreatureAI::scheduler, TaskScheduler::Update(), and CreatureAI::UpdateVictim().


The documentation for this struct was generated from the following file: