AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_highlord_darion_mograine Class Reference
Inheritance diagram for npc_highlord_darion_mograine:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_highlord_darion_mograineAI
 

Public Member Functions

 npc_highlord_darion_mograine ()
 
CreatureAIGetAI (Creature *creature) const override
 
bool OnGossipHello (Player *player, Creature *creature) override
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_highlord_darion_mograine()

npc_highlord_darion_mograine::npc_highlord_darion_mograine ( )
inline
328: CreatureScript("npc_highlord_darion_mograine") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * npc_highlord_darion_mograine::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

331 {
332 return new npc_highlord_darion_mograineAI(creature);
333 }

◆ OnGossipHello()

bool npc_highlord_darion_mograine::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

336 {
337 if (creature->IsQuestGiver())
338 player->PrepareQuestMenu(creature->GetGUID());
339
342
343 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
344
345 return true;
346 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
@ WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SOLDIERS_ENABLE
Definition WorldStateDefines.h:517
CreatureAI * AI() const
Definition Creature.h:141
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:39
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:404
virtual uint32 GetData(uint32) const
Definition UnitAI.h:213
bool IsQuestGiver() const
Definition Unit.h:771

References AddGossipItemFor(), Creature::AI(), UnitAI::GetData(), Player::GetGossipTextId(), Object::GetGUID(), Player::GetQuestStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_SENDER_MAIN, Unit::IsQuestGiver(), Player::PrepareQuestMenu(), QUEST_STATUS_INCOMPLETE, SendGossipMenuFor(), and WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SOLDIERS_ENABLE.

◆ OnGossipSelect()

bool npc_highlord_darion_mograine::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

349 {
350 if (action == GOSSIP_ACTION_INFO_DEF + 1)
351 {
352 ClearGossipMenuFor(player);
353 CloseGossipMenuFor(player);
354 creature->AI()->DoAction(ACTION_START_EVENT);
355 }
356 return true;
357 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
@ ACTION_START_EVENT
Definition chapter5.cpp:194
virtual void DoAction(int32)
Definition UnitAI.h:212

References ACTION_START_EVENT, Creature::AI(), ClearGossipMenuFor(), CloseGossipMenuFor(), UnitAI::DoAction(), and GOSSIP_ACTION_INFO_DEF.


The documentation for this class was generated from the following file: