505 {
509 {
512
514 {
515 if (count >= 3)
516 {
519 }
520
522 }
524 }
525
526 return true;
527 }
std::uint8_t uint8
Definition Define.h:109
@ IN_PROGRESS
Definition InstanceScript.h:59
@ ACTION_REMOVE_SKADI
Definition boss_skadi.cpp:64
@ SPELL_LAUNCH_HARPOON
Definition boss_skadi.cpp:52
@ ACTION_MYGIRL_ACHIEVEMENT
Definition boss_skadi.cpp:66
void CastSpell(Unit *target, uint32 spell)
Definition GameObject.cpp:2070
Definition InstanceScript.h:143
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
@ DATA_SKADI_THE_RUTHLESS
Definition utgarde_pinnacle.h:31
@ DATA_GRAUF
Definition utgarde_pinnacle.h:33
@ SKADI_HITS
Definition utgarde_pinnacle.h:43
@ SKADI_IN_RANGE
Definition utgarde_pinnacle.h:44