AzerothCore 3.3.5a
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instance_gundrak::instance_gundrak_InstanceMapScript Struct Reference
Inheritance diagram for instance_gundrak::instance_gundrak_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_gundrak_InstanceMapScript (Map *map)
 
void Initialize () override
 
void OnGameObjectCreate (GameObject *gameobject) override
 
void OnGameObjectRemove (GameObject *gameobject) override
 
void SetData (uint32 type, uint32) override
 
bool SetBossState (uint32 type, EncounterState state) override
 
void Update (uint32 diff) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
virtual void OnPlayerInWaterStateUpdate (Player *, bool)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnGameObject (uint32 type)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
void DoForAllMinions (uint32 id, std::function< void(Creature *)> exec)
 
void StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state)
 
uint8 GetStoredGameObjectState (ObjectGuid::LowType spawnId) const
 
void LoadInstanceSavedGameobjectStateData ()
 
bool IsBossDone (uint32 bossId) const
 
bool AllBossesDone () const
 
bool AllBossesDone (std::initializer_list< uint32 > bossIds) const
 
TeamId GetTeamIdInInstance () const
 
void SetTeamIdInInstance (TeamId teamId)
 
bool IsTwoFactionInstance () const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Public Attributes

ObjectGuid _sladRanAltarGUID
 
ObjectGuid _moorabiAltarGUID
 
ObjectGuid _drakkariAltarGUID
 
ObjectGuid _bridgeGUIDs [6]
 
uint32 _keysInCount
 
uint32 _activateTimer
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
TaskScheduler scheduler
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void LoadSummonData (ObjectData const *data)
 
void SetSummoner (Creature *creature)
 
void AddObject (Creature *obj, bool add=true)
 
void RemoveObject (Creature *obj)
 
void AddObject (GameObject *obj, bool add=true)
 
void RemoveObject (GameObject *obj)
 
void AddObject (WorldObject *obj, uint32 type, bool add=true)
 
void RemoveObject (WorldObject *obj, uint32 type)
 
void AddDoor (GameObject *door, bool add=true)
 
void RemoveDoor (GameObject *door)
 
void AddMinion (Creature *minion, bool add=true)
 
void RemoveMinion (Creature *minion)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_gundrak_InstanceMapScript()

instance_gundrak::instance_gundrak_InstanceMapScript::instance_gundrak_InstanceMapScript ( Map map)
inline
44 : InstanceScript(map)
45 {
47 }
#define DataHeader
Definition blackrock_depths.h:23
Definition InstanceScript.h:143
void SetHeaders(std::string const &dataHeaders)
Definition InstanceScript.cpp:153

References DataHeader, and InstanceScript::SetHeaders().

Member Function Documentation

◆ Initialize()

void instance_gundrak::instance_gundrak_InstanceMapScript::Initialize ( )
inlineoverridevirtual

Reimplemented from InstanceScript.

57 {
60
61 _keysInCount = 0;
63 }
void SetBossNumber(uint32 number)
Definition InstanceScript.h:296
void LoadDoorData(DoorData const *data)
Definition InstanceScript.cpp:176
@ MAX_ENCOUNTERS
Definition deadmines.h:30
DoorData const doorData[]
Definition instance_gundrak.cpp:22
uint32 _activateTimer
Definition instance_gundrak.cpp:54
uint32 _keysInCount
Definition instance_gundrak.cpp:53

References _activateTimer, _keysInCount, doorData, InstanceScript::LoadDoorData(), MAX_ENCOUNTERS, and InstanceScript::SetBossNumber().

◆ OnGameObjectCreate()

void instance_gundrak::instance_gundrak_InstanceMapScript::OnGameObjectCreate ( GameObject gameobject)
inlineoverridevirtual

Reimplemented from ZoneScript.

66 {
67 switch (gameobject->GetEntry())
68 {
70 _sladRanAltarGUID = gameobject->GetGUID();
72 break;
74 _drakkariAltarGUID = gameobject->GetGUID();
76 break;
78 _moorabiAltarGUID = gameobject->GetGUID();
80 break;
82 _bridgeGUIDs[0] = gameobject->GetGUID();
84 break;
86 _bridgeGUIDs[1] = gameobject->GetGUID();
88 break;
90 _bridgeGUIDs[2] = gameobject->GetGUID();
92 break;
94 _bridgeGUIDs[3] = gameobject->GetGUID();
96 break;
98 _bridgeGUIDs[4] = gameobject->GetGUID();
100 break;
102 _bridgeGUIDs[5] = gameobject->GetGUID();
103 gameobject->SetGoState(GO_STATE_READY);
104 break;
105 case GO_ECK_DOORS:
110 AddDoor(gameobject);
111 break;
112 }
113 }
@ GO_STATE_READY
Definition GameObjectData.h:690
@ GO_STATE_ACTIVE
Definition GameObjectData.h:689
@ GO_STATE_ACTIVE_ALTERNATIVE
Definition GameObjectData.h:691
@ DONE
Definition InstanceScript.h:61
void SetGoState(GOState state)
Definition GameObject.cpp:2462
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:242
void AddDoor(GameObject *door, bool add=true)
Definition InstanceScript.cpp:331
uint32 GetEntry() const
Definition Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
@ GO_GAL_DARAH_DOORS0
Definition gundrak.h:58
@ GO_GUNDRAK_BRIDGE
Definition gundrak.h:53
@ GO_ALTAR_OF_MOORABI
Definition gundrak.h:49
@ GO_STATUE_OF_MOORABI
Definition gundrak.h:50
@ GO_STATUE_OF_DRAKKARI
Definition gundrak.h:48
@ GO_ALTAR_OF_DRAKKARI
Definition gundrak.h:47
@ GO_GAL_DARAH_DOORS1
Definition gundrak.h:59
@ GO_STATUE_OF_SLAD_RAN
Definition gundrak.h:46
@ GO_ECK_DOORS
Definition gundrak.h:56
@ GO_ECK_UNDERWATER_GATE
Definition gundrak.h:57
@ GO_STATUE_OF_GAL_DARAH
Definition gundrak.h:51
@ GO_GAL_DARAH_DOORS2
Definition gundrak.h:60
@ GO_ALTAR_OF_SLAD_RAN
Definition gundrak.h:45
@ GO_GUNDRAK_COLLISION
Definition gundrak.h:54
@ DATA_SLAD_RAN
Definition gundrak.h:29
@ DATA_DRAKKARI_COLOSSUS
Definition gundrak.h:31
@ DATA_MOORABI
Definition gundrak.h:30
ObjectGuid _moorabiAltarGUID
Definition instance_gundrak.cpp:50
ObjectGuid _bridgeGUIDs[6]
Definition instance_gundrak.cpp:52
ObjectGuid _drakkariAltarGUID
Definition instance_gundrak.cpp:51
ObjectGuid _sladRanAltarGUID
Definition instance_gundrak.cpp:49

References _bridgeGUIDs, _drakkariAltarGUID, _keysInCount, _moorabiAltarGUID, _sladRanAltarGUID, InstanceScript::AddDoor(), DATA_DRAKKARI_COLOSSUS, DATA_MOORABI, DATA_SLAD_RAN, DONE, InstanceScript::GetBossState(), Object::GetEntry(), Object::GetGUID(), GO_ALTAR_OF_DRAKKARI, GO_ALTAR_OF_MOORABI, GO_ALTAR_OF_SLAD_RAN, GO_ECK_DOORS, GO_ECK_UNDERWATER_GATE, GO_GAL_DARAH_DOORS0, GO_GAL_DARAH_DOORS1, GO_GAL_DARAH_DOORS2, GO_GUNDRAK_BRIDGE, GO_GUNDRAK_COLLISION, GO_STATE_ACTIVE, GO_STATE_ACTIVE_ALTERNATIVE, GO_STATE_READY, GO_STATUE_OF_DRAKKARI, GO_STATUE_OF_GAL_DARAH, GO_STATUE_OF_MOORABI, GO_STATUE_OF_SLAD_RAN, and GameObject::SetGoState().

◆ OnGameObjectRemove()

void instance_gundrak::instance_gundrak_InstanceMapScript::OnGameObjectRemove ( GameObject gameobject)
inlineoverridevirtual

Reimplemented from ZoneScript.

116 {
117 switch (gameobject->GetEntry())
118 {
119 case GO_ECK_DOORS:
124 RemoveDoor(gameobject);
125 break;
126 }
127 }
void RemoveDoor(GameObject *door)
Definition InstanceScript.cpp:353

References Object::GetEntry(), GO_ECK_DOORS, GO_ECK_UNDERWATER_GATE, GO_GAL_DARAH_DOORS0, GO_GAL_DARAH_DOORS1, GO_GAL_DARAH_DOORS2, and InstanceScript::RemoveDoor().

◆ SetBossState()

bool instance_gundrak::instance_gundrak_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

165 {
166 if (!InstanceScript::SetBossState(type, state))
167 {
168 if (state == DONE && (type == DATA_SLAD_RAN || type == DATA_MOORABI || type == DATA_DRAKKARI_COLOSSUS))
169 ++_keysInCount;
170 return false;
171 }
172
173 if (state != DONE)
174 return true;
175
176 switch (type)
177 {
178 case DATA_SLAD_RAN:
180 altar->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
181 break;
182 case DATA_MOORABI:
184 altar->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
185 break;
188 altar->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
189 break;
191 {
192 Position pos = {1624.70f, 891.43f, 95.08f, 1.2f};
193 if (instance->IsHeroic())
195 break;
196 }
197 }
198 return true;
199 }
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1607
Definition GameObject.h:120
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:385
Map * instance
Definition InstanceScript.h:149
GameObject * GetGameObject(ObjectGuid const guid)
Definition Map.cpp:2503
bool IsHeroic() const
Definition Map.h:299
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition Object.cpp:2174
@ NPC_ECK_THE_FEROCIOUS
Definition gundrak.h:40
@ DATA_ECK_THE_FEROCIOUS_INIT
Definition gundrak.h:33
Definition Position.h:27

References _drakkariAltarGUID, _keysInCount, _moorabiAltarGUID, _sladRanAltarGUID, DATA_DRAKKARI_COLOSSUS, DATA_ECK_THE_FEROCIOUS_INIT, DATA_MOORABI, DATA_SLAD_RAN, DONE, Map::GetGameObject(), GO_FLAG_NOT_SELECTABLE, InstanceScript::instance, Map::IsHeroic(), NPC_ECK_THE_FEROCIOUS, InstanceScript::SetBossState(), and Map::SummonCreature().

Referenced by SetData().

◆ SetData()

void instance_gundrak::instance_gundrak_InstanceMapScript::SetData ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from ZoneScript.

130 {
131 switch (type)
132 {
135 {
138 }
139 break;
142 statue->SetGoState(GO_STATE_READY);
143 break;
146 statue->SetGoState(GO_STATE_READY);
147 break;
150 statue->SetGoState(GO_STATE_READY);
151 break;
152 }
153
154 if (type >= GO_ALTAR_OF_SLAD_RAN)
155 {
156 for (uint8 i = 0; i < 3; ++i)
158 if (statue->GetGoState() != GO_STATE_READY)
159 return;
160 _activateTimer = 1;
161 }
162 }
std::uint8_t uint8
Definition Define.h:109
@ NOT_STARTED
Definition InstanceScript.h:58
bool SetBossState(uint32 type, EncounterState state) override
Definition instance_gundrak.cpp:164

References _activateTimer, _bridgeGUIDs, DATA_ECK_THE_FEROCIOUS_INIT, DONE, InstanceScript::GetBossState(), Map::GetGameObject(), GO_ALTAR_OF_DRAKKARI, GO_ALTAR_OF_MOORABI, GO_ALTAR_OF_SLAD_RAN, GO_STATE_READY, InstanceScript::instance, NOT_STARTED, NPC_ECK_THE_FEROCIOUS, and SetBossState().

◆ Update()

void instance_gundrak::instance_gundrak_InstanceMapScript::Update ( uint32  diff)
inlineoverridevirtual

Reimplemented from InstanceScript.

202 {
203 if (!_activateTimer)
204 return;
205
206 _activateTimer += diff;
207 if (_activateTimer >= 5000)
208 {
209 _activateTimer = 0;
210 for (uint8 i = 0; i < 5; ++i)
212 go->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
213 }
214 }

References _activateTimer, _bridgeGUIDs, Map::GetGameObject(), GO_STATE_ACTIVE_ALTERNATIVE, and InstanceScript::instance.

Member Data Documentation

◆ _activateTimer

uint32 instance_gundrak::instance_gundrak_InstanceMapScript::_activateTimer

Referenced by Initialize(), SetData(), and Update().

◆ _bridgeGUIDs

ObjectGuid instance_gundrak::instance_gundrak_InstanceMapScript::_bridgeGUIDs[6]

Referenced by OnGameObjectCreate(), SetData(), and Update().

◆ _drakkariAltarGUID

ObjectGuid instance_gundrak::instance_gundrak_InstanceMapScript::_drakkariAltarGUID

Referenced by OnGameObjectCreate(), and SetBossState().

◆ _keysInCount

uint32 instance_gundrak::instance_gundrak_InstanceMapScript::_keysInCount

◆ _moorabiAltarGUID

ObjectGuid instance_gundrak::instance_gundrak_InstanceMapScript::_moorabiAltarGUID

Referenced by OnGameObjectCreate(), and SetBossState().

◆ _sladRanAltarGUID

ObjectGuid instance_gundrak::instance_gundrak_InstanceMapScript::_sladRanAltarGUID

Referenced by OnGameObjectCreate(), and SetBossState().


The documentation for this struct was generated from the following file: