AzerothCore 3.3.5a
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boss_xevozz::boss_xevozzAI Struct Reference
Inheritance diagram for boss_xevozz::boss_xevozzAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_xevozzAI (Creature *c)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustSummoned (Creature *pSummoned) override
 
void SummonedCreatureDespawn (Creature *pSummoned) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *pVictim) override
 
void MoveInLineOfSight (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList spheres
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_xevozzAI()

boss_xevozz::boss_xevozzAI::boss_xevozzAI ( Creature c)
inline
66 : ScriptedAI(c), spheres(me)
67 {
69 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
InstanceScript * pInstance
Definition boss_xevozz.cpp:71
SummonList spheres
Definition boss_xevozz.cpp:73

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ EnterEvadeMode()

void boss_xevozz::boss_xevozzAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

197 {
199 events.Reset();
201 if (pInstance)
203 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
events
Definition boss_sartura.cpp:43
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:208
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ DATA_FAILED
Definition violet_hold.h:139

References DATA_FAILED, CreatureAI::EnterEvadeMode(), ScriptedAI::me, pInstance, ZoneScript::SetData(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ JustDied()

void boss_xevozz::boss_xevozzAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

179 {
182 if (pInstance)
184 }
@ SAY_DEATH
Definition boss_xevozz.cpp:26
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
Talk
Definition hyjal.cpp:82
@ DATA_BOSS_DIED
Definition violet_hold.h:138

References DATA_BOSS_DIED, SummonList::DespawnAll(), pInstance, SAY_DEATH, ZoneScript::SetData(), and spheres.

◆ JustEngagedWith()

void boss_xevozz::boss_xevozzAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

82 {
85 events.Reset();
86 events.RescheduleEvent(EVENT_SPELL_ARCANE_BARRAGE_VOLLEY, 16s, 20s);
87 events.RescheduleEvent(EVENT_SUMMON_SPHERES, 10s);
88 }
@ EVENT_SPELL_ARCANE_BARRAGE_VOLLEY
Definition boss_xevozz.cpp:48
@ EVENT_SUMMON_SPHERES
Definition boss_xevozz.cpp:50
@ SAY_AGGRO
Definition boss_xevozz.cpp:24
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:106

References CreatureAI::DoZoneInCombat(), EVENT_SPELL_ARCANE_BARRAGE_VOLLEY, EVENT_SUMMON_SPHERES, and SAY_AGGRO.

◆ JustSummoned()

void boss_xevozz::boss_xevozzAI::JustSummoned ( Creature pSummoned)
inlineoverridevirtual

Reimplemented from CreatureAI.

157 {
158 if (pSummoned)
159 {
160 pSummoned->GetMotionMaster()->MoveFollow(me, 0.0f, 0.0f);
162 spheres.Summon(pSummoned);
163 if (pInstance)
165 }
166 }
@ MOVEMENTFLAG_WALKING
Definition UnitDefines.h:373
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:409
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void RemoveUnitMovementFlag(uint32 f)
Definition Unit.h:744
virtual void SetGuidData(uint32, ObjectGuid)
Definition ZoneScript.h:45
@ DATA_ADD_TRASH_MOB
Definition violet_hold.h:127

References DATA_ADD_TRASH_MOB, Object::GetGUID(), Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MoveFollow(), MOVEMENTFLAG_WALKING, pInstance, Unit::RemoveUnitMovementFlag(), ZoneScript::SetGuidData(), spheres, and SummonList::Summon().

◆ KilledUnit()

void boss_xevozz::boss_xevozzAI::KilledUnit ( Unit pVictim)
inlineoverridevirtual

Reimplemented from CreatureAI.

187 {
188 if (pVictim && pVictim->GetGUID() == me->GetGUID())
189 return;
190
191 Talk(SAY_SLAY);
192 }
@ SAY_SLAY
Definition boss_xevozz.cpp:25

References Object::GetGUID(), ScriptedAI::me, and SAY_SLAY.

◆ MoveInLineOfSight()

void boss_xevozz::boss_xevozzAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

194{}

◆ Reset()

void boss_xevozz::boss_xevozzAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

76 {
77 events.Reset();
79 }

References SummonList::DespawnAll(), and spheres.

◆ SummonedCreatureDespawn()

void boss_xevozz::boss_xevozzAI::SummonedCreatureDespawn ( Creature pSummoned)
inlineoverridevirtual

Reimplemented from CreatureAI.

169 {
170 if (pSummoned)
171 {
172 spheres.Despawn(pSummoned);
173 if (pInstance)
175 }
176 }
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89
@ DATA_DELETE_TRASH_MOB
Definition violet_hold.h:128

References DATA_DELETE_TRASH_MOB, SummonList::Despawn(), Object::GetGUID(), pInstance, ZoneScript::SetGuidData(), and spheres.

◆ UpdateAI()

void boss_xevozz::boss_xevozzAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

91 {
92 if (!UpdateVictim())
93 return;
94
95 events.Update(diff);
96
98 return;
99
100 switch (events.ExecuteEvent())
101 {
102 case 0:
103 break;
105 me->CastSpell((Unit*)nullptr, SPELL_ARCANE_BARRAGE_VOLLEY, false);
106 events.Repeat(20s);
107 break;
110 break;
112 {
116 me->CastSpell((Unit*)nullptr, entry1, true);
117 if (IsHeroic())
118 {
119 uint32 entry2;
121 while (entry1 == entry2);
122 me->CastSpell((Unit*)nullptr, entry2, true);
123 }
124 events.RepeatEvent(45000);
125 events.RescheduleEvent(EVENT_SPELL_ARCANE_BUFFET, 5s);
126 events.RescheduleEvent(EVENT_CHECK_DISTANCE, 6s);
127 }
128 break;
130 {
131 bool found = false;
132 if (pInstance)
133 for (ObjectGuid const& guid : spheres)
134 if (Creature* c = pInstance->instance->GetCreature(guid))
135 if (me->GetDistance(c) < 3.0f)
136 {
137 c->CastSpell(me, SPELL_ARCANE_POWER, false);
138 c->DespawnOrUnsummon(8000);
139 found = true;
140 }
141 if (found)
142 {
144 events.Repeat(9s);
145 events.RescheduleEvent(EVENT_SUMMON_SPHERES, 10s);
146 }
147 else
148 events.Repeat(2s);
149 }
150 break;
151 }
152
154 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
std::uint32_t uint32
Definition Define.h:107
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ EVENT_SPELL_ARCANE_BUFFET
Definition boss_xevozz.cpp:49
@ EVENT_CHECK_DISTANCE
Definition boss_xevozz.cpp:51
@ SAY_SUMMON_ENERGY
Definition boss_xevozz.cpp:30
@ SAY_CHARGED
Definition boss_xevozz.cpp:28
@ SPELL_ARCANE_BARRAGE_VOLLEY
Definition boss_xevozz.cpp:35
@ SPELL_ARCANE_BUFFET
Definition boss_xevozz.cpp:36
@ SPELL_ARCANE_POWER
Definition boss_xevozz.cpp:41
@ SPELL_SUMMON_ETHEREAL_SPHERE_1
Definition boss_xevozz.cpp:37
@ SPELL_SUMMON_ETHEREAL_SPHERE_2
Definition boss_xevozz.cpp:38
@ SPELL_SUMMON_ETHEREAL_SPHERE_3
Definition boss_xevozz.cpp:39
bool UpdateVictim()
Definition CreatureAI.cpp:280
Definition Creature.h:43
Definition ObjectGuid.h:118
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Definition Unit.h:636
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
bool IsHeroic() const
Definition ScriptedCreature.h:379

References Unit::CastSpell(), SummonList::DespawnAll(), UnitAI::DoMeleeAttackIfReady(), EVENT_CHECK_DISTANCE, EVENT_SPELL_ARCANE_BARRAGE_VOLLEY, EVENT_SPELL_ARCANE_BUFFET, EVENT_SUMMON_SPHERES, Map::GetCreature(), WorldObject::GetDistance(), Unit::GetVictim(), Unit::HasUnitState(), InstanceScript::instance, ScriptedAI::IsHeroic(), ScriptedAI::me, pInstance, RAND(), SAY_CHARGED, SAY_SUMMON_ENERGY, SPELL_ARCANE_BARRAGE_VOLLEY, SPELL_ARCANE_BUFFET, SPELL_ARCANE_POWER, SPELL_SUMMON_ETHEREAL_SPHERE_1, SPELL_SUMMON_ETHEREAL_SPHERE_2, SPELL_SUMMON_ETHEREAL_SPHERE_3, spheres, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_xevozz::boss_xevozzAI::events

◆ pInstance

InstanceScript* boss_xevozz::boss_xevozzAI::pInstance

◆ spheres

SummonList boss_xevozz::boss_xevozzAI::spheres

The documentation for this struct was generated from the following file: