◆ HandleOnHit()
void spell_mark_of_frost_freeze::HandleOnHit |
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@ SPELL_MARK_OF_FROST
Definition boss_azuregos.cpp:35
@ SPELL_AURA_OF_FROST
Definition boss_azuregos.cpp:37
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
References Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetHitUnit(), Unit::HasAura(), SPELL_AURA_OF_FROST, and SPELL_MARK_OF_FROST.
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_mark_of_frost_freeze::Register |
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◆ Validate()
bool spell_mark_of_frost_freeze::Validate |
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The documentation for this class was generated from the following file: