1022 {
1027 return;
1028
1030 }
#define sBattlefieldMgr
Definition BattlefieldMgr.h:77
@ BATTLEFIELD_BATTLEID_WG
Definition Battlefield.h:35
Definition Battlefield.h:204
TeamId GetDefenderTeam()
Definition Battlefield.h:275
TeamId GetTeamId(bool original=false) const
Definition Player.h:2116
Player * GetHitPlayer()
Definition SpellScript.cpp:471
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
uint8 GetLevel() const
Definition Unit.h:1033
@ SPELL_TELEPORT_TO_FORTRESS
Definition zone_wintergrasp.cpp:70