744 {
747 return;
748
749 float x, y, z;
753 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:48
@ SPELL_UNSTABLE_OOZE_EXPLOSION_TRIGGER
Definition boss_rotface.cpp:67
void PreventHitEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:579
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
@ NPC_UNSTABLE_EXPLOSION_STALKER
Definition icecrown_citadel.h:260
void GetPosition(float &x, float &y) const
Definition Position.h:126