AzerothCore 3.3.5a
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npc_enraged_spirit::npc_enraged_spiritAI Struct Reference
Inheritance diagram for npc_enraged_spirit::npc_enraged_spiritAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_enraged_spiritAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

TaskScheduler _scheduler
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_enraged_spiritAI()

npc_enraged_spirit::npc_enraged_spiritAI::npc_enraged_spiritAI ( Creature creature)
inline
1493: ScriptedAI(creature) { }
Definition ScriptedCreature.h:190

Member Function Documentation

◆ JustDied()

void npc_enraged_spirit::npc_enraged_spiritAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1581 {
1582 // always spawn spirit on death
1583 // if totem around
1584 // move spirit to totem and cast kill count
1585 uint32 entry = 0;
1586 uint32 credit = 0;
1587
1588 switch (me->GetEntry())
1589 {
1591 entry = NPC_FIERY_SOUL;
1592 //credit = SPELL_FIERY_SOUL_CAPTURED_CREDIT;
1593 credit = NPC_CREDIT_FIRE;
1594 break;
1596 entry = NPC_EARTHEN_SOUL;
1597 //credit = SPELL_EARTHEN_SOUL_CAPTURED_CREDIT;
1598 credit = NPC_CREDIT_EARTH;
1600 break;
1602 entry = NPC_ENRAGED_AIRY_SOUL;
1603 //credit = SPELL_AIRY_SOUL_CAPTURED_CREDIT;
1604 credit = NPC_CREDIT_AIR;
1605 break;
1608 //credit = SPELL_WATERY_SOUL_CAPTURED_CREDIT;
1609 credit = NPC_CREDIT_WATER;
1610 break;
1611 default:
1612 break;
1613 }
1614
1615 // Spawn Soul on Kill ALWAYS!
1616 Creature* Summoned = nullptr;
1617 Unit* totemOspirits = nullptr;
1618
1619 if (entry != 0)
1620 Summoned = DoSpawnCreature(entry, 0, 0, 1, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 5000);
1621
1622 // FIND TOTEM, PROCESS QUEST
1623 if (Summoned)
1624 {
1626 if (totemOspirits)
1627 {
1628 Summoned->SetFaction(FACTION_FRIENDLY);
1629 Summoned->GetMotionMaster()->MovePoint(0, totemOspirits->GetPositionX(), totemOspirits->GetPositionY(), Summoned->GetPositionZ());
1630
1631 if (Unit* owner = totemOspirits->GetOwner())
1632 if (Player* player = owner->ToPlayer())
1633 player->KilledMonsterCredit(credit);
1634 DoCast(totemOspirits, SPELL_SOUL_CAPTURED);
1635 }
1636 }
1637 }
std::uint32_t uint32
Definition Define.h:107
@ TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
Definition Object.h:46
@ FACTION_FRIENDLY
Definition SharedDefines.h:201
Definition Creature.h:43
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
Player * ToPlayer()
Definition Object.h:201
uint32 GetEntry() const
Definition Object.h:115
Definition Player.h:1081
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:392
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
Definition Unit.h:636
Unit * GetOwner() const
Definition Unit.cpp:10645
void SetFaction(uint32 faction)
Definition Unit.cpp:10097
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
Creature * me
Definition ScriptedCreature.h:280
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition ScriptedCreature.cpp:316
@ NPC_ENRAGED_AIR_SPIRIT
Definition zone_shadowmoon_valley.cpp:1440
@ SPELL_SOUL_CAPTURED
Definition zone_shadowmoon_valley.cpp:1478
@ NPC_CREDIT_WATER
Definition zone_shadowmoon_valley.cpp:1473
@ NPC_ENRAGED_WATER_SPIRIT
Definition zone_shadowmoon_valley.cpp:1441
@ NPC_ENRAGED_EARTH_SPIRIT
Definition zone_shadowmoon_valley.cpp:1438
@ NPC_EARTHEN_SOUL
Definition zone_shadowmoon_valley.cpp:1460
@ NPC_CREDIT_AIR
Definition zone_shadowmoon_valley.cpp:1474
@ RADIUS_TOTEM_OF_SPIRITS
Definition zone_shadowmoon_valley.cpp:1435
@ NPC_CREDIT_EARTH
Definition zone_shadowmoon_valley.cpp:1475
@ NPC_ENRAGED_WATERY_SOUL
Definition zone_shadowmoon_valley.cpp:1463
@ ENTRY_TOTEM_OF_SPIRITS
Definition zone_shadowmoon_valley.cpp:1434
@ NPC_CREDIT_FIRE
Definition zone_shadowmoon_valley.cpp:1472
@ NPC_FIERY_SOUL
Definition zone_shadowmoon_valley.cpp:1461
@ NPC_ENRAGED_AIRY_SOUL
Definition zone_shadowmoon_valley.cpp:1462
@ NPC_ENRAGED_FIRE_SPIRIT
Definition zone_shadowmoon_valley.cpp:1439
@ SPELL_SUMMON_ENRAGED_EARTH_SHARD
Definition zone_shadowmoon_valley.cpp:1457

References ENTRY_TOTEM_OF_SPIRITS, FACTION_FRIENDLY, WorldObject::FindNearestCreature(), Unit::GetMotionMaster(), Unit::GetOwner(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), MotionMaster::MovePoint(), NPC_CREDIT_AIR, NPC_CREDIT_EARTH, NPC_CREDIT_FIRE, NPC_CREDIT_WATER, NPC_EARTHEN_SOUL, NPC_ENRAGED_AIR_SPIRIT, NPC_ENRAGED_AIRY_SOUL, NPC_ENRAGED_EARTH_SPIRIT, NPC_ENRAGED_FIRE_SPIRIT, NPC_ENRAGED_WATER_SPIRIT, NPC_ENRAGED_WATERY_SOUL, NPC_FIERY_SOUL, RADIUS_TOTEM_OF_SPIRITS, Unit::SetFaction(), SPELL_SOUL_CAPTURED, SPELL_SUMMON_ENRAGED_EARTH_SHARD, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, and Object::ToPlayer().

◆ JustEngagedWith()

void npc_enraged_spirit::npc_enraged_spiritAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

1498 {
1499 switch (me->GetEntry())
1500 {
1502 _scheduler.Schedule(0s, 1s, [this](TaskContext context)
1503 {
1504 if (UpdateVictim())
1505 {
1507 }
1508 context.Repeat(17s, 23s);
1509 });
1510 break;
1513 {
1515 }
1516 _scheduler.Schedule(2s, 10s, [this](TaskContext context)
1517 {
1518 if (UpdateVictim())
1519 {
1521 }
1522 context.Repeat(6s, 12s);
1523 });
1524 break;
1527 {
1529 }
1530 _scheduler.Schedule(3s, 4s, [this](TaskContext context)
1531 {
1532 if (UpdateVictim())
1533 {
1535 }
1536 context.Repeat(6s, 9s);
1537 });
1538 break;
1540 _scheduler.Schedule(10s, [this](TaskContext context)
1541 {
1542 if (UpdateVictim())
1543 {
1545 }
1546 _scheduler.Schedule(3s, 5s, [this](TaskContext /*context*/)
1547 {
1548 if (UpdateVictim())
1549 {
1551 }
1552 });
1553 context.Repeat(12s, 15s);
1554 });
1555 break;
1556 default:
1557 break;
1558 }
1559 }
bool UpdateVictim()
Definition CreatureAI.cpp:280
Definition TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:493
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:240
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5613
TaskScheduler _scheduler
Definition zone_shadowmoon_valley.cpp:1639
@ SPELL_FIERY_BOULDER
Definition zone_shadowmoon_valley.cpp:1456
@ SPELL_AIR_SPIRIT_CHAIN_LIGHTNING
Definition zone_shadowmoon_valley.cpp:1447
@ SPELL_FEL_FIRE_AURA
Definition zone_shadowmoon_valley.cpp:1453
@ SPELL_STORMBOLT
Definition zone_shadowmoon_valley.cpp:1444
@ SPELL_FEL_FIREBALL
Definition zone_shadowmoon_valley.cpp:1452
@ SPELL_HURRICANE
Definition zone_shadowmoon_valley.cpp:1448

References NPC_ENRAGED_AIR_SPIRIT, NPC_ENRAGED_EARTH_SPIRIT, NPC_ENRAGED_FIRE_SPIRIT, NPC_ENRAGED_WATER_SPIRIT, TaskContext::Repeat(), SPELL_AIR_SPIRIT_CHAIN_LIGHTNING, SPELL_FEL_FIRE_AURA, SPELL_FEL_FIREBALL, SPELL_FIERY_BOULDER, SPELL_HURRICANE, and SPELL_STORMBOLT.

◆ Reset()

void npc_enraged_spirit::npc_enraged_spiritAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1495{ }

◆ UpdateAI()

void npc_enraged_spirit::npc_enraged_spiritAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1562 {
1563 if (!UpdateVictim())
1564 return;
1565
1566 _scheduler.Update(diff);
1568 return;
1569
1571 {
1572 if (HealthBelowPct(35) && !me->GetAura(SPELL_ENRAGE))
1573 {
1575 }
1576 }
1578 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
bool HealthBelowPct(uint32 pct) const
Definition ScriptedCreature.h:364
@ SPELL_ENRAGE
Definition zone_shadowmoon_valley.cpp:1449

References NPC_ENRAGED_AIR_SPIRIT, NPC_ENRAGED_FIRE_SPIRIT, SPELL_ENRAGE, and UNIT_STATE_CASTING.

Member Data Documentation

◆ _scheduler

TaskScheduler npc_enraged_spirit::npc_enraged_spiritAI::_scheduler
private

The documentation for this struct was generated from the following file: