AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_q9452_cast_net Class Reference
Inheritance diagram for spell_q9452_cast_net:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_q9452_cast_net)
 
bool Load () override
 
SpellCastResult CheckCast ()
 
void HandleDummy (SpellEffIndex)
 
void HandleActiveObject (SpellEffIndex effIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckCast()

SpellCastResult spell_q9452_cast_net::CheckCast ( )
inlineprivate
1629 {
1631 if (!go || go->GetRespawnTime())
1633
1634 return SPELL_CAST_OK;
1635 }
@ SPELL_CAST_OK
Definition SharedDefines.h:1138
@ SPELL_FAILED_REQUIRES_SPELL_FOCUS
Definition SharedDefines.h:1051
Definition GameObject.h:120
time_t GetRespawnTime() const
Definition GameObject.h:183
Unit * GetCaster()
Definition SpellScript.cpp:401
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2468
@ GO_SCHOOL_OF_RED_SNAPPER
Definition spell_quest.cpp:1616

References WorldObject::FindNearestGameObject(), SpellScript::GetCaster(), GameObject::GetRespawnTime(), GO_SCHOOL_OF_RED_SNAPPER, SPELL_CAST_OK, and SPELL_FAILED_REQUIRES_SPELL_FOCUS.

Referenced by Register().

◆ HandleActiveObject()

void spell_q9452_cast_net::HandleActiveObject ( SpellEffIndex  effIndex)
inlineprivate
1647 {
1648 PreventHitDefaultEffect(effIndex);
1650 GetHitGObj()->Use(GetCaster());
1652 }
constexpr auto MINUTE
Definition Common.h:47
@ GO_JUST_DEACTIVATED
Definition GameObject.h:113
bool roll_chance_i(int chance)
Definition Random.h:60
void SetLootState(LootState s, Unit *unit=nullptr)
Definition GameObject.cpp:2427
void SetRespawnTime(int32 respawn)
Definition GameObject.cpp:1288
void Use(Unit *user)
Definition GameObject.cpp:1464
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
GameObject * GetHitGObj()
Definition SpellScript.cpp:494

References SpellScript::GetCaster(), SpellScript::GetHitGObj(), GO_JUST_DEACTIVATED, MINUTE, SpellScript::PreventHitDefaultEffect(), roll_chance_i(), GameObject::SetLootState(), GameObject::SetRespawnTime(), and GameObject::Use().

Referenced by Register().

◆ HandleDummy()

void spell_q9452_cast_net::HandleDummy ( SpellEffIndex  )
inlineprivate
1638 {
1639 Player* caster = GetCaster()->ToPlayer();
1640 if (roll_chance_i(66))
1641 caster->AddItem(ITEM_RED_SNAPPER, 1);
1642 else
1643 caster->CastSpell(caster, SPELL_NEW_SUMMON_TEST, true);
1644 }
Player * ToPlayer()
Definition Object.h:201
Definition Player.h:1081
bool AddItem(uint32 itemId, uint32 count)
Definition Player.cpp:15614
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
@ SPELL_NEW_SUMMON_TEST
Definition spell_quest.cpp:1614
@ ITEM_RED_SNAPPER
Definition spell_quest.cpp:1611

References Player::AddItem(), Unit::CastSpell(), SpellScript::GetCaster(), ITEM_RED_SNAPPER, roll_chance_i(), SPELL_NEW_SUMMON_TEST, and Object::ToPlayer().

Referenced by Register().

◆ Load()

bool spell_q9452_cast_net::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

1624 {
1625 return GetCaster()->IsPlayer();
1626 }
bool IsPlayer() const
Definition Object.h:200

References SpellScript::GetCaster(), and Object::IsPlayer().

◆ PrepareSpellScript()

spell_q9452_cast_net::PrepareSpellScript ( spell_q9452_cast_net  )
private

◆ Register()

void spell_q9452_cast_net::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1655 {
1659 }
@ EFFECT_1
Definition SharedDefines.h:32
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_DUMMY
Definition SharedDefines.h:781
@ SPELL_EFFECT_ACTIVATE_OBJECT
Definition SharedDefines.h:864
#define SpellCheckCastFn(F)
Definition SpellScript.h:329
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< CheckCastHandler > OnCheckCast
Definition SpellScript.h:328
HookList< EffectHandler > OnEffectHit
Definition SpellScript.h:335
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
void HandleDummy(SpellEffIndex)
Definition spell_quest.cpp:1637
void HandleActiveObject(SpellEffIndex effIndex)
Definition spell_quest.cpp:1646
SpellCastResult CheckCast()
Definition spell_quest.cpp:1628

References CheckCast(), EFFECT_0, EFFECT_1, HandleActiveObject(), HandleDummy(), SpellScript::OnCheckCast, SpellScript::OnEffectHit, SpellScript::OnEffectHitTarget, SPELL_EFFECT_ACTIVATE_OBJECT, SPELL_EFFECT_DUMMY, SpellCheckCastFn, and SpellEffectFn.


The documentation for this class was generated from the following file: