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| | go_mistwhisper_treasure () |
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| bool | OnGossipHello (Player *pPlayer, GameObject *go) override |
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| bool | IsDatabaseBound () const override |
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| virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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| virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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| virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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| virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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| virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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| virtual void | OnDestroyed (GameObject *, Player *) |
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| virtual void | OnDamaged (GameObject *, Player *) |
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| virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
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| virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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| virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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| virtual GameObjectAI * | GetAI (GameObject *) const |
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| virtual bool | isAfterLoadScript () const |
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| virtual void | checkValidity () |
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| const std::string & | GetName () const |
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| uint16 | GetTotalAvailableHooks () |
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| virtual void | OnUpdate (GameObject *, uint32) |
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◆ go_mistwhisper_treasure()
| go_mistwhisper_treasure::go_mistwhisper_treasure |
( |
| ) |
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|
inline |
Definition GameObjectScript.h:25
◆ OnGossipHello()
| bool go_mistwhisper_treasure::OnGossipHello |
( |
Player * |
pPlayer, |
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|
GameObject * |
go |
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) |
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inlineoverridevirtual |
Reimplemented from GameObjectScript.
50 {
52 {
54 {
55 cr->Yell(
"My treasure! You no steal from Tartek, dumb big-tongue traitor thing. Tartek and nasty dragon going to kill you! You so dumb.",
LANG_UNIVERSAL);
56 cr->AI()->AttackStart(pPlayer);
57 }
58 }
59 return false;
60 }
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition Object.h:51
@ LANG_UNIVERSAL
Definition SharedDefines.h:746
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2355
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2446
References WorldObject::FindNearestCreature(), LANG_UNIVERSAL, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.
The documentation for this class was generated from the following file: