◆ PrepareSpellScript()
678 {
681 if (unit->IsImmuneToPC())
682 return;
684 }
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
int32 GetEffectValue() const
Definition SpellScript.cpp:600
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235
References Unit::CastCustomSpell(), SpellScript::GetCaster(), SpellScript::GetEffectValue(), SpellScript::GetHitUnit(), SpellScript::PreventHitDefaultEffect(), and SPELLVALUE_BASE_POINT0.
◆ Register()
void spell_q11198_take_down_tethyr::Register |
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The documentation for this class was generated from the following file: