AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_magtheridon Struct Reference
Inheritance diagram for boss_magtheridon:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_magtheridon (Creature *creature)
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *killer) override
 
void ScheduleCombatEvents ()
 
void DoAction (int32 action) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _castingQuake
 
bool _recentlySpoken
 
bool _magReleased
 
uint8 _currentPhase
 
uint8 _channelersKilled
 
TaskScheduler _interruptScheduler
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_magtheridon()

boss_magtheridon::boss_magtheridon ( Creature creature)
inline
81 : BossAI(creature, DATA_MAGTHERIDON)
82 {
84 {
86 });
87 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
Definition ScriptedCreature.h:467
TaskScheduler scheduler
Definition CreatureAI.h:75
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition TaskScheduler.h:197
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
@ DATA_MAGTHERIDON
Definition magtheridons_lair.h:28
Creature * me
Definition ScriptedCreature.h:280

References Unit::HasUnitState(), ScriptedAI::me, CreatureAI::scheduler, TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ DoAction()

void boss_magtheridon::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

201 {
203 {
205
206 if (_channelersKilled >= 5 && !_magReleased)
207 {
209 Talk(SAY_FREE);
210 scheduler.CancelGroup(GROUP_EARLY_RELEASE_CHECK); //cancel regular countdown
211 _magReleased = true;
212 scheduler.Schedule(3s, [this](TaskContext)
213 {
215 });
216 }
217 }
218 else if (action == ACTION_BANISH_SELF)
219 {
222 }
223 }
@ ACTION_BANISH_SELF
Definition boss_magtheridon.cpp:76
@ ACTION_INCREASE_HELLFIRE_CHANNELER_DEATH_COUNT
Definition boss_magtheridon.cpp:75
@ SAY_EMOTE_FREE
Definition boss_magtheridon.cpp:42
@ SAY_BANISH
Definition boss_magtheridon.cpp:33
@ SAY_FREE
Definition boss_magtheridon.cpp:31
@ SPELL_SHADOW_CAGE_STUN
Definition boss_magtheridon.cpp:56
@ GROUP_EARLY_RELEASE_CHECK
Definition boss_magtheridon.cpp:70
Definition TaskScheduler.h:421
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
TaskScheduler & CancelGroup(group_t const group)
Definition TaskScheduler.cpp:53
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Talk
Definition hyjal.cpp:82
uint8 _channelersKilled
Definition boss_magtheridon.cpp:267
bool _magReleased
Definition boss_magtheridon.cpp:265
void ScheduleCombatEvents()
Definition boss_magtheridon.cpp:156

References _channelersKilled, _magReleased, ACTION_BANISH_SELF, ACTION_INCREASE_HELLFIRE_CHANNELER_DEATH_COUNT, TaskScheduler::CancelGroup(), Unit::CastSpell(), GROUP_EARLY_RELEASE_CHECK, ScriptedAI::me, SAY_BANISH, SAY_EMOTE_FREE, SAY_FREE, TaskScheduler::Schedule(), ScheduleCombatEvents(), CreatureAI::scheduler, and SPELL_SHADOW_CAGE_STUN.

◆ JustDied()

void boss_magtheridon::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from CreatureAI.

151 {
153 BossAI::JustDied(killer);
154 }
@ SAY_DEATH
Definition boss_magtheridon.cpp:35
void JustDied(Unit *) override
Definition ScriptedCreature.h:505

References BossAI::JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_magtheridon::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

226 {
229
231 creature->SetInCombatWithZone();
232 });
233
235 {
237 }).Schedule(120s, GROUP_EARLY_RELEASE_CHECK, [this](TaskContext /*context*/)
238 {
240 Talk(SAY_FREE);
241 _magReleased = true;
242 }).Schedule(123s, GROUP_EARLY_RELEASE_CHECK, [this](TaskContext /*context*/)
243 {
245 });
246 }
@ SAY_EMOTE_NEARLY
Definition boss_magtheridon.cpp:41
@ SAY_EMOTE_BEGIN
Definition boss_magtheridon.cpp:40
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition ScriptedCreature.h:503
InstanceScript *const instance
Definition ScriptedCreature.h:474
Definition Creature.h:43
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2828
void DoForAllMinions(uint32 id, std::function< void(Creature *)> exec)
Definition InstanceScript.cpp:437

References _magReleased, DATA_MAGTHERIDON, InstanceScript::DoForAllMinions(), GROUP_EARLY_RELEASE_CHECK, BossAI::instance, BossAI::JustEngagedWith(), SAY_EMOTE_BEGIN, SAY_EMOTE_FREE, SAY_EMOTE_NEARLY, SAY_FREE, TaskScheduler::Schedule(), ScheduleCombatEvents(), CreatureAI::scheduler, and Creature::SetInCombatWithZone().

◆ KilledUnit()

void boss_magtheridon::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

137 {
138 if (!_recentlySpoken)
139 {
140 Talk(SAY_SLAY);
141 _recentlySpoken = true;
142 }
143
144 scheduler.Schedule(5s, [this](TaskContext /*context*/)
145 {
146 _recentlySpoken = false;
147 });
148 }
@ SAY_SLAY
Definition boss_magtheridon.cpp:32
bool _recentlySpoken
Definition boss_magtheridon.cpp:264

References _recentlySpoken, SAY_SLAY, TaskScheduler::Schedule(), and CreatureAI::scheduler.

◆ Reset()

void boss_magtheridon::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

90 {
93 _currentPhase = 0;
94 _castingQuake = false;
95 _recentlySpoken = false;
96 _magReleased = false;
98 scheduler.Schedule(90s, [this](TaskContext context)
99 {
100 if (!me->IsEngaged())
101 {
102 Talk(SAY_TAUNT);
103 }
104 context.Repeat(90s);
105 });
109 me->SetImmuneToPC(true);
110
112 {
113 _currentPhase = 1;
116 scheduler.DelayAll(18s);
117 scheduler.Schedule(8s, [this](TaskContext /*context*/)
118 {
121 }).Schedule(15s, [this](TaskContext /*context*/)
122 {
126 _currentPhase = 0;
127 scheduler.Schedule(20s, [this](TaskContext context)
128 {
130 context.Repeat(20s);
131 });
132 });
133 });
134 }
@ GO_STATE_ACTIVE
Definition GameObjectData.h:689
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ REACT_PASSIVE
Definition Unit.h:548
@ SAY_PHASE3
Definition boss_magtheridon.cpp:34
@ SPELL_SHADOW_CAGE
Definition boss_magtheridon.cpp:48
@ SPELL_DEBRIS_TARGET
Definition boss_magtheridon.cpp:62
@ SPELL_COLLAPSE_DAMAGE
Definition boss_magtheridon.cpp:60
@ SPELL_CAMERA_SHAKE
Definition boss_magtheridon.cpp:61
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec)
Executes a function once the creature reaches the defined health point percent.
Definition ScriptedCreature.cpp:775
void Reset() override
Definition ScriptedCreature.h:502
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:313
void Clear(bool reset=true)
Definition MotionMaster.h:167
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:493
TaskScheduler & DelayAll(std::chrono::duration< _Rep, _Period > const &duration)
Delays all tasks with the given duration.
Definition TaskScheduler.h:283
TaskScheduler & CancelAll()
Definition TaskScheduler.cpp:45
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:248
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:392
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
bool IsEngaged() const
Definition Unit.h:890
Unit * GetVictim() const
Definition Unit.h:862
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13653
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition Unit.cpp:642
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ DATA_COLLAPSE
Definition magtheridons_lair.h:33
uint8 _currentPhase
Definition boss_magtheridon.cpp:266
TaskScheduler _interruptScheduler
Definition boss_magtheridon.cpp:268
bool _castingQuake
Definition boss_magtheridon.cpp:263

References _castingQuake, _channelersKilled, _currentPhase, _interruptScheduler, _magReleased, _recentlySpoken, TaskScheduler::CancelAll(), MotionMaster::Clear(), DATA_COLLAPSE, TaskScheduler::DelayAll(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), Unit::GetMotionMaster(), Unit::GetVictim(), GO_STATE_ACTIVE, BossAI::instance, Unit::IsEngaged(), ScriptedAI::me, MotionMaster::MoveChase(), REACT_PASSIVE, TaskContext::Repeat(), BossAI::Reset(), Unit::resetAttackTimer(), SAY_PHASE3, TaskScheduler::Schedule(), BossAI::ScheduleHealthCheckEvent(), CreatureAI::scheduler, ZoneScript::SetData(), Unit::SetImmuneToPC(), Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_CAMERA_SHAKE, SPELL_COLLAPSE_DAMAGE, SPELL_DEBRIS_TARGET, SPELL_SHADOW_CAGE, and UNIT_FLAG_NOT_SELECTABLE.

◆ ScheduleCombatEvents()

void boss_magtheridon::ScheduleCombatEvents ( )
inline
157 {
160 me->SetImmuneToPC(false);
164
165 scheduler.Schedule(9s, [this](TaskContext context)
166 {
168 context.Repeat(1200ms, 16300ms);
169 }).Schedule(20s, [this](TaskContext context)
170 {
172 context.Repeat(11s, 39s);
173 }).Schedule(28300ms, [this](TaskContext context)
174 {
176 _castingQuake = true;
181 scheduler.DelayAll(6999ms);
182 scheduler.Schedule(7s, [this](TaskContext)
183 {
184 _castingQuake = false;
186 me->GetMotionMaster()->MoveChase(me->GetVictim());
187 });
188 context.Repeat(56300ms, 64300ms);
189 }).Schedule(55650ms, [this](TaskContext context)
190 {
192 scheduler.DelayAll(10s);
193 context.Repeat(54350ms, 55400ms);
194 }).Schedule(22min, [this](TaskContext /*context*/)
195 {
197 });
198 }
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ REACT_AGGRESSIVE
Definition Unit.h:550
@ SPELL_CLEAVE
Definition boss_magtheridon.cpp:50
@ SPELL_QUAKE
Definition boss_magtheridon.cpp:58
@ SPELL_BLAST_NOVA
Definition boss_magtheridon.cpp:49
@ SPELL_BERSERK
Definition boss_magtheridon.cpp:53
@ SPELL_BLAZE
Definition boss_magtheridon.cpp:51
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition Creature.cpp:3562
static ObjectGuid const Empty
Definition ObjectGuid.h:120
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:240
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
@ DATA_ACTIVATE_CUBES
Definition magtheridons_lair.h:32
void SetOrientation(float orientation)
Definition Position.h:116
float GetAngle(const Position *pos) const
Definition Position.cpp:78
void DoResetThreatList()
Definition ScriptedCreature.cpp:445

References _castingQuake, Unit::CastCustomSpell(), MotionMaster::Clear(), DATA_ACTIVATE_CUBES, TaskScheduler::DelayAll(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), ScriptedAI::DoResetThreatList(), ObjectGuid::Empty, Position::GetAngle(), Unit::GetMotionMaster(), Unit::GetVictim(), BossAI::instance, ScriptedAI::me, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), TaskContext::Repeat(), TaskScheduler::Schedule(), CreatureAI::scheduler, ZoneScript::SetData(), Unit::SetImmuneToPC(), Position::SetOrientation(), Creature::SetReactState(), Creature::SetTarget(), SPELL_BERSERK, SPELL_BLAST_NOVA, SPELL_BLAZE, SPELL_CLEAVE, SPELL_QUAKE, SPELL_SHADOW_CAGE, SPELLVALUE_MAX_TARGETS, and UNIT_FLAG_NOT_SELECTABLE.

Referenced by DoAction(), and JustEngagedWith().

◆ UpdateAI()

void boss_magtheridon::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

249 {
250 if (!UpdateVictim())
251 return;
252
253 scheduler.Update(diff);
255
256 if (_currentPhase != 1 && !_castingQuake)
257 {
259 }
260 }
bool UpdateVictim()
Definition CreatureAI.cpp:280
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39

References _castingQuake, _currentPhase, _interruptScheduler, UnitAI::DoMeleeAttackIfReady(), CreatureAI::scheduler, TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _castingQuake

bool boss_magtheridon::_castingQuake
private

◆ _channelersKilled

uint8 boss_magtheridon::_channelersKilled
private

Referenced by DoAction(), and Reset().

◆ _currentPhase

uint8 boss_magtheridon::_currentPhase
private

Referenced by Reset(), and UpdateAI().

◆ _interruptScheduler

TaskScheduler boss_magtheridon::_interruptScheduler
private

Referenced by Reset(), and UpdateAI().

◆ _magReleased

bool boss_magtheridon::_magReleased
private

Referenced by DoAction(), JustEngagedWith(), and Reset().

◆ _recentlySpoken

bool boss_magtheridon::_recentlySpoken
private

Referenced by KilledUnit(), and Reset().


The documentation for this struct was generated from the following file: