◆ spell_item_defibrillate()
spell_item_defibrillate::spell_item_defibrillate |
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uint8 |
chance, |
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uint32 |
failSpell = 0 |
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inline |
Definition SpellScript.h:182
uint32 _failSpell
Definition spell_item.cpp:1534
uint8 _chance
Definition spell_item.cpp:1533
◆ HandleScript()
void spell_item_defibrillate::HandleScript |
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SpellEffIndex |
effIndex | ) |
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inline |
1518 {
1520 {
1524 }
1525 }
bool roll_chance_i(int chance)
Definition Random.h:60
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
Item * GetCastItem()
Definition SpellScript.cpp:620
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
References _chance, _failSpell, Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetCastItem(), SpellScript::PreventHitDefaultEffect(), and roll_chance_i().
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_item_defibrillate::Register |
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inlineoverridevirtual |
◆ Validate()
bool spell_item_defibrillate::Validate |
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SpellInfo const * |
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inlineoverridevirtual |
Reimplemented from _SpellScript.
1511 {
1513 return false;
1514 return true;
1515 }
#define sSpellMgr
Definition SpellMgr.h:825
References _failSpell, and sSpellMgr.
◆ _chance
uint8 spell_item_defibrillate::_chance |
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private |
◆ _failSpell
uint32 spell_item_defibrillate::_failSpell |
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private |
The documentation for this class was generated from the following file: