◆ HandleApplyTouch()
void spell_hos_dark_matter_size::HandleApplyTouch |
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1162 {
1164 target->SetObjectScale(0.35f);
1165 }
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_hos_dark_matter_size::Register |
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Implements _SpellScript.
1168 {
1170 }
#define SpellHitFn(F)
Definition SpellScript.h:349
HookList< HitHandler > AfterHit
Definition SpellScript.h:347
void HandleApplyTouch()
Definition brann_bronzebeard.cpp:1161
References HandleApplyTouch(), and SpellHitFn.
The documentation for this class was generated from the following file: