1757 {
1760 {
1762 Pet* newPet =
new Pet(player, newPetType);
1764 {
1766 {
1770 break;
1771 default:
1772 break;
1773 }
1774 }
1775 else
1776 delete newPet;
1777 }
1778 }
@ NPC_DOOMGUARD
Definition PetDefines.h:100
@ NPC_INFERNAL
Definition PetDefines.h:95
@ NPC_IMP
Definition PetDefines.h:96
PetType
Definition PetDefines.h:31
@ SUMMON_PET
Definition PetDefines.h:32
@ HUNTER_PET
Definition PetDefines.h:33
@ CLASS_HUNTER
Definition SharedDefines.h:128
@ CLASS_CONTEXT_PET
Definition UnitDefines.h:243
Player * ToPlayer()
Definition Object.h:202
uint32 GetEntry() const
Definition Object.h:117
void SetEntry(uint32 entry)
Definition Object.h:118
bool LoadPetFromDB(Player *owner, uint32 petEntry, uint32 petnumber, bool current, uint32 healthPct=0, bool fullMana=false)
Definition Pet.cpp:216
uint32 GetLastPetSpell() const
Definition Player.h:2495
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1299
uint32 GetLastPetNumber() const
Definition Player.h:2493
bool CanResummonPet(uint32 spellid)
Definition Player.cpp:14277
Unit * GetCaster()
Definition SpellScript.cpp:401