1674 {
1677 {
1679 Pet* newPet =
new Pet(player, newPetType);
1681 {
1683 {
1687 break;
1688 default:
1689 break;
1690 }
1691 }
1692 else
1693 delete newPet;
1694 }
1695 }
@ NPC_DOOMGUARD
Definition PetDefines.h:99
@ NPC_INFERNAL
Definition PetDefines.h:94
@ NPC_IMP
Definition PetDefines.h:95
PetType
Definition PetDefines.h:30
@ SUMMON_PET
Definition PetDefines.h:31
@ HUNTER_PET
Definition PetDefines.h:32
@ CLASS_HUNTER
Definition SharedDefines.h:143
@ CLASS_CONTEXT_PET
Definition UnitDefines.h:236
Player * ToPlayer()
Definition Object.h:202
uint32 GetEntry() const
Definition Object.h:116
void SetEntry(uint32 entry)
Definition Object.h:117
bool LoadPetFromDB(Player *owner, uint32 petEntry, uint32 petnumber, bool current, uint32 healthPct=0, bool fullMana=false)
Definition Pet.cpp:216
uint32 GetLastPetSpell() const
Definition Player.h:2469
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1295
uint32 GetLastPetNumber() const
Definition Player.h:2467
bool CanResummonPet(uint32 spellid)
Definition Player.cpp:14281
Unit * GetCaster()
Definition SpellScript.cpp:401