◆ HandleDummy()
3230 {
3233 }
bool roll_chance_i(int chance)
Definition Random.h:60
bool IsDungeon() const
Definition Map.h:295
Item * GetCastItem()
Definition SpellScript.cpp:620
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Map * GetMap() const
Definition Object.h:536
@ SPELL_NITRO_BOOTS_BACKFIRE
Definition spell_item.cpp:3210
@ SPELL_NITRO_BOOTS_SUCCESS
Definition spell_item.cpp:3209
References Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetCastItem(), WorldObject::GetMap(), Map::IsDungeon(), roll_chance_i(), SPELL_NITRO_BOOTS_BACKFIRE, and SPELL_NITRO_BOOTS_SUCCESS.
Referenced by Register().
◆ Load()
bool spell_item_nitro_boots::Load |
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inlineoverrideprivatevirtual |
◆ PrepareSpellScript()
◆ Register()
void spell_item_nitro_boots::Register |
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inlineoverrideprivatevirtual |
◆ Validate()
bool spell_item_nitro_boots::Validate |
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SpellInfo const * |
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inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: