◆ HandleScriptEffect()
void spell_q1846_bending_shinbone::HandleScriptEffect |
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SpellEffIndex |
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815 {
819 return;
820
822 caster->
CastSpell(caster, spellId,
true);
823 }
std::uint32_t uint32
Definition Define.h:107
bool roll_chance_i(int chance)
Definition Random.h:60
bool IsPlayer() const
Definition Object.h:200
Item * GetHitItem()
Definition SpellScript.cpp:484
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
@ SPELL_BENDING_SHINBONE2
Definition spell_quest.cpp:807
@ SPELL_BENDING_SHINBONE1
Definition spell_quest.cpp:806
References Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetHitItem(), Object::IsPlayer(), roll_chance_i(), SPELL_BENDING_SHINBONE1, and SPELL_BENDING_SHINBONE2.
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_q1846_bending_shinbone::Register |
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The documentation for this class was generated from the following file: