AzerothCore 3.3.5a
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npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI Struct Reference
Inheritance diagram for npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_green_dragon_combat_triggerAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *target) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *target) override
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void MoveInLineOfSight (Unit *) override
 
bool CanAIAttack (Unit const *target) const override
 
void JustReachedHome () override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint16 checkTimer
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_green_dragon_combat_triggerAI()

npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::npc_green_dragon_combat_triggerAI ( Creature creature)
inline
509 {
510 }
Definition ScriptedCreature.h:467
@ DATA_VALITHRIA_DREAMWALKER
Definition icecrown_citadel.h:96

Member Function Documentation

◆ AttackStart()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::AttackStart ( Unit target)
inlineoverridevirtual

Reimplemented from UnitAI.

554 {
555 if (target->IsPlayer())
556 BossAI::AttackStart(target);
557 }
bool IsPlayer() const
Definition Object.h:200
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27

References UnitAI::AttackStart(), and Object::IsPlayer().

◆ CanAIAttack()

bool npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

567 {
568 return target->IsPlayer();
569 }

References Object::IsPlayer().

◆ DoAction()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

580 {
581 if (action == ACTION_DEATH)
583 else if (action == ACTION_ENTER_COMBAT)
584 {
585 if (!me->IsInCombat())
587 }
588 }
@ ACTION_ENTER_COMBAT
Definition boss_valithria_dreamwalker.cpp:145
@ ACTION_DEATH
Definition boss_valithria_dreamwalker.cpp:147
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2828
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition EventProcessor.cpp:159
bool IsInCombat() const
Definition Unit.h:893
Definition boss_valithria_dreamwalker.cpp:218
EventProcessor m_Events
Definition Object.h:639
Creature * me
Definition ScriptedCreature.h:280

References ACTION_DEATH, ACTION_ENTER_COMBAT, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::IsInCombat(), WorldObject::m_Events, ScriptedAI::me, and Creature::SetInCombatWithZone().

Referenced by JustReachedHome().

◆ EnterEvadeMode()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::EnterEvadeMode ( EvadeReason  why = EVADE_REASON_OTHER)
inlineoverridevirtual

Reimplemented from BossAI.

560 {
562 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:208

References CreatureAI::EnterEvadeMode().

Referenced by JustEngagedWith(), and UpdateAI().

◆ JustEngagedWith()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

523 {
525 {
526 me->setActive(true);
529 return;
530 }
532 {
533 me->CombatStop();
534 return;
535 }
536
537 me->setActive(true);
541 valithria->AI()->DoAction(ACTION_ENTER_COMBAT);
543 lichKing->AI()->DoAction(ACTION_ENTER_COMBAT);
544
545 std::list<Creature*> archmages;
546 RisenArchmageCheck check;
547 Acore::CreatureListSearcher<RisenArchmageCheck> searcher(me, archmages, check);
548 Cell::VisitGridObjects(me, searcher, 100.0f);
549 for (std::list<Creature*>::iterator itr = archmages.begin(); itr != archmages.end(); ++itr)
550 (*itr)->AI()->DoAction(ACTION_ENTER_COMBAT);
551 }
@ IN_PROGRESS
Definition InstanceScript.h:59
@ DONE
Definition InstanceScript.h:61
InstanceScript *const instance
Definition ScriptedCreature.h:474
Definition Creature.h:43
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:385
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
void DoCastSpellOnPlayers(uint32 spell)
Definition InstanceScript.cpp:694
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:242
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition InstanceScript.h:255
Definition boss_valithria_dreamwalker.cpp:153
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10481
void setActive(bool isActiveObject)
Definition Object.cpp:1094
@ LIGHT_S_HAMMER_TELEPORT
Definition icecrown_citadel.h:74
@ DATA_VALITHRIA_LICH_KING
Definition icecrown_citadel.h:127
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
Definition GridNotifiers.h:473
static void VisitGridObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition boss_valithria_dreamwalker.cpp:559

References ACTION_ENTER_COMBAT, InstanceScript::CheckRequiredBosses(), Unit::CombatStop(), DATA_VALITHRIA_DREAMWALKER, DATA_VALITHRIA_LICH_KING, InstanceScript::DoCastSpellOnPlayers(), DONE, EnterEvadeMode(), InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), IN_PROGRESS, BossAI::instance, LIGHT_S_HAMMER_TELEPORT, ScriptedAI::me, WorldObject::setActive(), InstanceScript::SetBossState(), Creature::SetInCombatWithZone(), Object::ToPlayer(), and Cell::VisitGridObjects().

◆ JustReachedHome()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

572 {
574 DoAction(ACTION_DEATH); // setActive(false) in ValithriaDespawner
575 else
577 }
void _JustReachedHome()
Definition ScriptedCreature.h:512
void DoAction(int32 action) override
Definition boss_valithria_dreamwalker.cpp:579

References BossAI::_JustReachedHome(), ACTION_DEATH, DATA_VALITHRIA_DREAMWALKER, DoAction(), DONE, InstanceScript::GetBossState(), and BossAI::instance.

◆ MoveInLineOfSight()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

564{}

◆ Reset()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

513 {
514 events.Reset();
519 checkTimer = 5000;
520 }
@ NOT_STARTED
Definition InstanceScript.h:58
@ REACT_PASSIVE
Definition Unit.h:548
events
Definition boss_sartura.cpp:43
SummonList summons
Definition ScriptedCreature.h:517
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
uint16 checkTimer
Definition boss_valithria_dreamwalker.cpp:612

References checkTimer, DATA_VALITHRIA_DREAMWALKER, SummonList::DespawnAll(), DONE, InstanceScript::GetBossState(), BossAI::instance, ScriptedAI::me, NOT_STARTED, REACT_PASSIVE, InstanceScript::SetBossState(), Creature::SetReactState(), and BossAI::summons.

◆ UpdateAI()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

591 {
592 if (!me->IsInCombat())
593 return;
594
595 if (checkTimer <= diff)
596 {
597 checkTimer = 3000;
600 if (!threatList.empty())
601 for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
602 if (Unit* target = (*itr)->getTarget())
603 if (target->IsAlive() && target->IsPlayer() && me->GetExactDist(target) < 200.0f && !target->IsImmunedToDamageOrSchool(SPELL_SCHOOL_MASK_ALL))
604 return;
606 }
607 else
608 checkTimer -= diff;
609 }
@ SPELL_SCHOOL_MASK_ALL
Definition SharedDefines.h:315
std::list< HostileReference * > StorageType
Definition ThreatMgr.h:147
ThreatContainer::StorageType const & GetThreatList() const
Definition ThreatMgr.h:273
Definition Unit.h:636
ThreatMgr & GetThreatMgr()
Definition Unit.h:912
float GetExactDist(float x, float y, float z) const
Definition Position.h:182

References checkTimer, EnterEvadeMode(), Position::GetExactDist(), ThreatMgr::GetThreatList(), Unit::GetThreatMgr(), Unit::IsInCombat(), ScriptedAI::me, Creature::SetInCombatWithZone(), and SPELL_SCHOOL_MASK_ALL.

Member Data Documentation

◆ checkTimer

uint16 npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::checkTimer
private

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: