234 {
236 {
240 break;
244 return;
253 return;
256 {
258 return;
259 }
260 break;
261 default:
262 return;
263 }
264
269
271 creature->
SetPosition(data->posX, data->posY, data->posZ, data->orientation);
273 {
276 }
277 else
279
282 }
std::uint32_t uint32
Definition Define.h:107
@ ENCOUNTER_FRAME_DISENGAGE
Definition InstanceScript.h:47
void SetRespawnTime(uint32 respawn)
Definition Creature.cpp:3792
void SetRespawnDelay(uint32 delay)
Definition Creature.h:296
void RemoveCorpse(bool setSpawnTime=true, bool skipVisibility=false)
Definition Creature.cpp:403
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3171
CreatureData const * GetCreatureData() const
Definition Creature.h:210
ObjectGuid::LowType GetSpawnId() const
Definition Creature.h:65
uint32 GetRespawnDelay() const
Definition Creature.h:295
void SetCorpseDelay(uint32 delay)
Definition Creature.h:70
uint32 GetCorpseDelay() const
Definition Creature.h:72
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
Definition InstanceScript.h:143
uint32 GetEntry() const
Definition Object.h:115
bool IsAlive() const
Definition Unit.h:1707
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
@ NPC_THE_LICH_KING_VALITHRIA
Definition icecrown_citadel.h:318
@ NPC_MANA_VOID
Definition icecrown_citadel.h:315
@ NPC_RISEN_ARCHMAGE
Definition icecrown_citadel.h:310
@ NPC_VALITHRIA_DREAMWALKER
Definition icecrown_citadel.h:308
@ NPC_SUPPRESSER
Definition icecrown_citadel.h:312
@ NPC_BLAZING_SKELETON
Definition icecrown_citadel.h:311
@ NPC_ROT_WORM
Definition icecrown_citadel.h:317
@ NPC_GLUTTONOUS_ABOMINATION
Definition icecrown_citadel.h:314
@ NPC_COLUMN_OF_FROST
Definition icecrown_citadel.h:316
@ NPC_BLISTERING_ZOMBIE
Definition icecrown_citadel.h:313
Definition CreatureData.h:370