141 {
143 for (
uint8 i = 0; i < 4; ++i)
145 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
std::uint8_t uint8
Definition Define.h:109
Unit * GetExplTargetUnit()
Definition SpellScript.cpp:433
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
@ SPELL_SHRINK
Definition instance_sunwell_plateau.cpp:126
@ SPELL_WAVERING_WILL
Definition instance_sunwell_plateau.cpp:127
@ SPELL_CORROSIVE_POISON
Definition instance_sunwell_plateau.cpp:121
@ SPELL_HEX
Definition instance_sunwell_plateau.cpp:123
@ SPELL_NECROTIC_POISON
Definition instance_sunwell_plateau.cpp:124
@ SPELL_FEVERED_FATIGUE
Definition instance_sunwell_plateau.cpp:122
@ SPELL_WITHERED_TOUCH
Definition instance_sunwell_plateau.cpp:128
@ SPELL_PIERCING_SHADOW
Definition instance_sunwell_plateau.cpp:125