37 {
39 {
41 }
42
44 {
46 }
47
49 {
51 }
52
54 {
56 }
57
60 return true;
61 }
bool IsEventActive(uint16 eventId)
Definition GameEventMgr.cpp:1964
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INN
Definition ScriptedGossip.h:62
@ GOSSIP_ACTION_TRADE
Definition ScriptedGossip.h:56
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
uint32 GetEntry() const
Definition Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
void TalkedToCreature(uint32 entry, ObjectGuid guid)
Definition PlayerQuest.cpp:2112
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:39
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:404
bool IsInnkeeper() const
Definition Unit.h:777
bool IsQuestGiver() const
Definition Unit.h:771
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
bool IsVendor() const
Definition Unit.h:769
constexpr auto SPELL_TRICKED_OR_TREATED
Definition npc_innkeeper.cpp:26
constexpr auto HALLOWEEN_EVENTID
Definition npc_innkeeper.cpp:27
constexpr auto GOSSIP_MENU
Definition npc_innkeeper.cpp:28
constexpr auto GOSSIP_MENU_EVENT
Definition npc_innkeeper.cpp:29