◆ HandleScript()
void spell_the_black_stalker_levitate::HandleScript |
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SpellEffIndex |
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@ SPELL_LEVITATION_PULSE
Definition boss_the_black_stalker.cpp:45
Unit * GetHitUnit()
Definition SpellScript.cpp:448
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
References Unit::CastSpell(), SpellScript::GetHitUnit(), and SPELL_LEVITATION_PULSE.
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_the_black_stalker_levitate::Register |
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◆ Validate()
bool spell_the_black_stalker_levitate::Validate |
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SpellInfo const * |
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The documentation for this class was generated from the following file: