AzerothCore 3.3.5a
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boss_garfrost::boss_garfrostAI Struct Reference
Inheritance diagram for boss_garfrost::boss_garfrostAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_garfrostAI (Creature *creature)
 
void Reset () override
 
void SetData (uint32 id, uint32) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHitTarget (Unit *, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void EnterEvadeMode (EvadeReason why) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
uint8 phase
 
bool bCanSayBoulderHit
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_garfrostAI()

boss_garfrost::boss_garfrostAI::boss_garfrostAI ( Creature creature)
inline
78 : ScriptedAI(creature)
79 {
80 pInstance = creature->GetInstanceScript();
81 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Definition ScriptedCreature.h:190
InstanceScript * pInstance
Definition boss_forgemaster_garfrost.cpp:83

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ DamageTaken()

void boss_garfrost::boss_garfrostAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

122 {
123 if (phase == 0 && !HealthAbovePct(66) && !me->HasUnitState(UNIT_STATE_ROOT))
124 {
125 phase = 1;
127 me->SetTarget();
129 events.DelayEvents(8s);
131 events.RescheduleEvent(EVENT_JUMP, 1250ms);
132 return;
133 }
134
135 if (phase == 1 && !HealthAbovePct(33) && !me->HasUnitState(UNIT_STATE_ROOT))
136 {
138 phase = 2;
140 me->SetTarget();
142 events.DelayEvents(8s);
144 events.RescheduleEvent(EVENT_JUMP, 1250ms);
145 return;
146 }
147 }
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
@ REACT_PASSIVE
Definition Unit.h:548
@ SPELL_THUNDERING_STOMP
Definition boss_forgemaster_garfrost.cpp:53
@ EVENT_JUMP
Definition boss_forgemaster_garfrost.cpp:66
@ EVENT_SPELL_CHILLING_WAVE
Definition boss_forgemaster_garfrost.cpp:67
events
Definition boss_sartura.cpp:43
phase
Definition boss_skadi.cpp:103
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition Creature.cpp:3562
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
void SendMeleeAttackStop(Unit *victim=nullptr)
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition Unit.cpp:3090
Creature * me
Definition ScriptedCreature.h:280
bool HealthAbovePct(uint32 pct) const
Definition ScriptedCreature.h:365

References Unit::CastSpell(), EVENT_JUMP, EVENT_SPELL_CHILLING_WAVE, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::HealthAbovePct(), ScriptedAI::me, REACT_PASSIVE, Unit::SendMeleeAttackStop(), Creature::SetReactState(), Creature::SetTarget(), SPELL_THUNDERING_STOMP, and UNIT_STATE_ROOT.

◆ EnterEvadeMode()

void boss_garfrost::boss_garfrostAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

288 {
290 me->DisableRotate(false);
292 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:208
void DisableRotate(bool apply)
Definition Unit.cpp:18327
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18086

References Unit::DisableRotate(), CreatureAI::EnterEvadeMode(), ScriptedAI::me, Unit::SetControlled(), and UNIT_STATE_ROOT.

Referenced by UpdateAI().

◆ JustDied()

void boss_garfrost::boss_garfrostAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

275 {
277 if (pInstance)
279 }
@ DONE
Definition InstanceScript.h:61
@ SAY_DEATH
Definition boss_forgemaster_garfrost.cpp:32
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
Talk
Definition hyjal.cpp:82
@ DATA_GARFROST
Definition pit_of_saron.h:30

References DATA_GARFROST, DONE, pInstance, SAY_DEATH, and ZoneScript::SetData().

◆ JustEngagedWith()

void boss_garfrost::boss_garfrostAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

110 {
112
115 events.RescheduleEvent(EVENT_SPELL_THROW_SARONITE, 5000ms, 7500ms);
116
117 if (pInstance)
119 }
@ IN_PROGRESS
Definition InstanceScript.h:59
@ SAY_AGGRO
Definition boss_forgemaster_garfrost.cpp:29
@ SPELL_PERMAFROST
Definition boss_forgemaster_garfrost.cpp:51
@ EVENT_SPELL_THROW_SARONITE
Definition boss_forgemaster_garfrost.cpp:65
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:106

References Unit::CastSpell(), DATA_GARFROST, CreatureAI::DoZoneInCombat(), EVENT_SPELL_THROW_SARONITE, IN_PROGRESS, ScriptedAI::me, pInstance, SAY_AGGRO, ZoneScript::SetData(), and SPELL_PERMAFROST.

◆ KilledUnit()

void boss_garfrost::boss_garfrostAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

282 {
283 if (who->IsPlayer())
284 Talk(SAY_SLAY);
285 }
@ SAY_SLAY
Definition boss_forgemaster_garfrost.cpp:33
bool IsPlayer() const
Definition Object.h:200

References Object::IsPlayer(), and SAY_SLAY.

◆ MovementInform()

void boss_garfrost::boss_garfrostAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

150 {
151 if (type != EFFECT_MOTION_TYPE || id != 0)
152 return;
153
154 if (phase == 1)
155 {
159 }
160 else if (phase == 2)
161 {
166 }
167 }
@ EFFECT_MOTION_TYPE
Definition MotionMaster.h:56
#define SPELL_FORGE_MACE
Definition boss_forgemaster_garfrost.cpp:60
@ SAY_HP_66
Definition boss_forgemaster_garfrost.cpp:30
@ SAY_HP_33
Definition boss_forgemaster_garfrost.cpp:31
#define SPELL_FORGE_BLADE
Definition boss_forgemaster_garfrost.cpp:59
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941

References Unit::CastSpell(), EFFECT_MOTION_TYPE, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SAY_HP_33, SAY_HP_66, Unit::SetControlled(), SPELL_FORGE_BLADE, SPELL_FORGE_MACE, and UNIT_STATE_ROOT.

◆ Reset()

void boss_garfrost::boss_garfrostAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

89 {
94 me->DisableRotate(false);
95 phase = 0;
96 bCanSayBoulderHit = true;
97
98 events.Reset();
99 if (pInstance)
101 }
@ NOT_STARTED
Definition InstanceScript.h:58
@ REACT_AGGRESSIVE
Definition Unit.h:550
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4808
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition ScriptedCreature.cpp:529
bool bCanSayBoulderHit
Definition boss_forgemaster_garfrost.cpp:86

References bCanSayBoulderHit, DATA_GARFROST, Unit::DisableRotate(), ScriptedAI::me, NOT_STARTED, pInstance, REACT_AGGRESSIVE, Unit::RemoveAura(), Unit::SetControlled(), ZoneScript::SetData(), ScriptedAI::SetEquipmentSlots(), Creature::SetReactState(), SPELL_PERMAFROST, and UNIT_STATE_ROOT.

◆ SetData()

void boss_garfrost::boss_garfrostAI::SetData ( uint32  id,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

104 {
105 if (id == 1 && pInstance)
107 }
@ DATA_ACHIEV_ELEVEN
Definition pit_of_saron.h:49

References DATA_ACHIEV_ELEVEN, pInstance, and ZoneScript::SetData().

◆ SpellHitTarget()

void boss_garfrost::boss_garfrostAI::SpellHitTarget ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

170 {
171 if (spell->Id == uint32(SPELL_SARONITE_TRIGGERED))
172 {
174 {
175 bCanSayBoulderHit = false;
177 }
178 }
179 if (spell->Id == uint32(SPELL_FORGE_BLADE))
180 {
181 events.RescheduleEvent(EVENT_SPELL_CHILLING_WAVE, 10000);
185 me->DisableRotate(false);
186 if (me->GetVictim())
187 {
190 }
191 }
192 else if (spell->Id == uint32(SPELL_FORGE_MACE))
193 {
194 events.RescheduleEvent(EVENT_SPELL_DEEP_FREEZE, 10s);
198 me->DisableRotate(false);
199 if (me->GetVictim())
200 {
203 }
204 }
205 }
std::uint32_t uint32
Definition Define.h:107
@ EQUIP_ID_SWORD
Definition boss_forgemaster_garfrost.cpp:41
@ EQUIP_ID_MACE
Definition boss_forgemaster_garfrost.cpp:42
#define SPELL_SARONITE_TRIGGERED
Definition boss_forgemaster_garfrost.cpp:61
@ SAY_BOULDER_HIT
Definition boss_forgemaster_garfrost.cpp:34
@ EVENT_SPELL_DEEP_FREEZE
Definition boss_forgemaster_garfrost.cpp:68
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210

References ScriptedAI::AttackStart(), bCanSayBoulderHit, Unit::DisableRotate(), EQUIP_ID_MACE, EQUIP_ID_SWORD, EVENT_SPELL_CHILLING_WAVE, EVENT_SPELL_DEEP_FREEZE, Object::GetGUID(), Unit::GetVictim(), SpellInfo::Id, ScriptedAI::me, REACT_AGGRESSIVE, SAY_BOULDER_HIT, Unit::SetControlled(), ScriptedAI::SetEquipmentSlots(), Creature::SetReactState(), Creature::SetTarget(), SPELL_FORGE_BLADE, SPELL_FORGE_MACE, SPELL_SARONITE_TRIGGERED, and UNIT_STATE_ROOT.

◆ UpdateAI()

void boss_garfrost::boss_garfrostAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

208 {
209 if (!UpdateVictim())
210 return;
211
212 if (me->GetVictim())
213 {
214 float x, y, z;
215 me->GetVictim()->GetPosition(x, y, z);
216 if (x < 600.0f || x > 770.0f || y < -270.0f || y > -137.0f || z < 514.0f || z > 550.0f)
217 {
220 if (CreatureGroup* f = me->GetFormation())
221 {
222 const CreatureGroup::CreatureGroupMemberType& m = f->GetMembers();
223 for (CreatureGroup::CreatureGroupMemberType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
224 if (itr->first->IsAlive() && itr->first->IsInCombat() && !itr->first->IsInEvadeMode() && itr->first->IsAIEnabled)
225 itr->first->AI()->EnterEvadeMode();
226 }
227 return;
228 }
229 }
230
231 events.Update(diff);
232
234 return;
235
236 switch (events.ExecuteEvent())
237 {
238 case 0:
239 break;
241 bCanSayBoulderHit = true;
242 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 140.0f, true))
243 {
244 Talk(WHISPER_BOULDER, target);
245 me->CastSpell(target, SPELL_THROW_SARONITE, false);
246 }
247 events.Repeat(12s + 500ms, 20s);
248 break;
249 case EVENT_JUMP:
250 me->DisableRotate(true);
251 if (phase == 1)
253 else if (phase == 2)
255
256 break;
259 events.Repeat(35s);
260 break;
262 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
263 {
264 Talk(EMOTE_DEEP_FREEZE, target);
265 me->CastSpell(target, SPELL_DEEP_FREEZE, false);
266 }
267 events.Repeat(35s);
268 break;
269 }
270
272 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ EMOTE_DEEP_FREEZE
Definition boss_forgemaster_garfrost.cpp:36
@ WHISPER_BOULDER
Definition boss_forgemaster_garfrost.cpp:35
Position const northForgePos
Definition boss_forgemaster_garfrost.cpp:46
@ SPELL_DEEP_FREEZE
Definition boss_forgemaster_garfrost.cpp:56
@ SPELL_THROW_SARONITE
Definition boss_forgemaster_garfrost.cpp:52
@ SPELL_CHILLING_WAVE
Definition boss_forgemaster_garfrost.cpp:55
Position const southForgePos
Definition boss_forgemaster_garfrost.cpp:47
@ EVADE_REASON_OTHER
Definition CreatureAI.h:93
bool UpdateVictim()
Definition CreatureAI.cpp:280
Definition CreatureGroups.h:90
std::map< Creature *, FormationInfo > CreatureGroupMemberType
Definition CreatureGroups.h:93
CreatureGroup const * GetFormation() const
Definition Creature.h:357
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:229
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:636
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
uint32 GetMaxHealth() const
Definition Unit.h:1039
void SetHealth(uint32 val)
Definition Unit.cpp:15530
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
void GetPosition(float &x, float &y) const
Definition Position.h:126
float GetPositionY() const
Definition Position.h:122
void EnterEvadeMode(EvadeReason why) override
Definition boss_forgemaster_garfrost.cpp:287

References bCanSayBoulderHit, Unit::CastSpell(), Unit::DisableRotate(), UnitAI::DoMeleeAttackIfReady(), EMOTE_DEEP_FREEZE, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_JUMP, EVENT_SPELL_CHILLING_WAVE, EVENT_SPELL_DEEP_FREEZE, EVENT_SPELL_THROW_SARONITE, Creature::GetFormation(), Unit::GetMaxHealth(), Unit::GetMotionMaster(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, MotionMaster::MoveJump(), northForgePos, Random, UnitAI::SelectTarget(), Unit::SetHealth(), southForgePos, SPELL_CHILLING_WAVE, SPELL_DEEP_FREEZE, SPELL_THROW_SARONITE, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and WHISPER_BOULDER.

Member Data Documentation

◆ bCanSayBoulderHit

bool boss_garfrost::boss_garfrostAI::bCanSayBoulderHit

Referenced by Reset(), SpellHitTarget(), and UpdateAI().

◆ events

EventMap boss_garfrost::boss_garfrostAI::events

◆ phase

uint8 boss_garfrost::boss_garfrostAI::phase

◆ pInstance

InstanceScript* boss_garfrost::boss_garfrostAI::pInstance

The documentation for this struct was generated from the following file: