◆ FilterTargets()
void spell_dream_fog_sleep::FilterTargets |
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std::list< WorldObject * > & |
targets | ) |
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inlineprivate |
753 {
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@ SPELL_SLEEP
Definition boss_emerald_dragons.cpp:53
Definition GridNotifiers.h:1627
References SPELL_SLEEP.
Referenced by Register().
◆ HandleEffect()
◆ PrepareSpellScript()
◆ Register()
void spell_dream_fog_sleep::Register |
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inlineoverrideprivatevirtual |
Implements _SpellScript.
758 {
761 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_APPLY_AURA
Definition SharedDefines.h:784
@ TARGET_UNIT_DEST_AREA_ENEMY
Definition SharedDefines.h:1421
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition SpellScript.h:354
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition SpellScript.h:353
void HandleEffect(SpellEffIndex)
Definition boss_emerald_dragons.cpp:741
void FilterTargets(std::list< WorldObject * > &targets)
Definition boss_emerald_dragons.cpp:752
References EFFECT_0, FilterTargets(), HandleEffect(), SpellScript::OnEffectHitTarget, SpellScript::OnObjectAreaTargetSelect, SPELL_EFFECT_APPLY_AURA, SpellEffectFn, SpellObjectAreaTargetSelectFn, and TARGET_UNIT_DEST_AREA_ENEMY.
The documentation for this class was generated from the following file: