◆ HandleDummy()
void spell_item_vanquished_clutches::HandleDummy |
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SpellEffIndex |
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2705 {
2708 caster->
CastSpell(caster, spellId,
true);
2709 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
std::uint32_t uint32
Definition Define.h:107
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
@ SPELL_CONSTRICTOR
Definition spell_item.cpp:2686
@ SPELL_CRUSHER
Definition spell_item.cpp:2685
@ SPELL_CORRUPTOR
Definition spell_item.cpp:2687
References Unit::CastSpell(), SpellScript::GetCaster(), RAND(), SPELL_CONSTRICTOR, SPELL_CORRUPTOR, and SPELL_CRUSHER.
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_item_vanquished_clutches::Register |
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inlineoverrideprivatevirtual |
◆ Validate()
bool spell_item_vanquished_clutches::Validate |
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SpellInfo const * |
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inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: