AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_captain_skarloc Struct Reference
Inheritance diagram for boss_captain_skarloc:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_captain_skarloc (Creature *creature)
 
void Reset () override
 
void JustSummoned (Creature *summon) override
 
void InitializeAI () override
 
void MovementInform (uint32 type, uint32 id) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

SummonList summons
 
bool _spawnedAdds
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_captain_skarloc()

boss_captain_skarloc::boss_captain_skarloc ( Creature creature)
inline
56 {
58 {
60 });
61 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
Definition ScriptedCreature.h:467
TaskScheduler scheduler
Definition CreatureAI.h:75
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition TaskScheduler.h:197
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
@ DATA_CAPTAIN_SKARLOC
Definition old_hillsbrad.h:31
Creature * me
Definition ScriptedCreature.h:280
SummonList summons
Definition boss_captain_skarloc.cpp:63

References Unit::HasUnitState(), ScriptedAI::me, CreatureAI::scheduler, TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ InitializeAI()

void boss_captain_skarloc::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

95 {
98 path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
99 for (uint8 i = 0; i < WAYPOINTS_COUNT; ++i)
100 {
101 path.push_back(G3D::Vector3(startPath[i].GetPositionX(), startPath[i].GetPositionY(), startPath[i].GetPositionZ()));
102 }
104 me->SetImmuneToAll(true);
106 }
std::uint8_t uint8
Definition Define.h:109
@ WAYPOINTS_COUNT
Definition boss_captain_skarloc.cpp:42
const Position startPath[WAYPOINTS_COUNT]
Definition boss_captain_skarloc.cpp:45
void MoveSplinePath(Movement::PointsArray *path)
Definition MotionMaster.cpp:454
virtual void InitializeAI()
Definition UnitAI.h:204
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void Mount(uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
Definition Unit.cpp:13510
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:883
std::vector< Vector3 > PointsArray
Definition MoveSplineInitArgs.h:28
@ SKARLOC_MOUNT_MODEL
Definition old_hillsbrad.h:72
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), UnitAI::InitializeAI(), ScriptedAI::me, Unit::Mount(), MotionMaster::MoveSplinePath(), Unit::SetImmuneToAll(), SKARLOC_MOUNT_MODEL, startPath, and WAYPOINTS_COUNT.

◆ JustDied()

void boss_captain_skarloc::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

206 {
207 _JustDied();
211 }
@ SAY_DEATH
Definition boss_captain_skarloc.cpp:27
void _JustDied()
Definition ScriptedCreature.cpp:644
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
Talk
Definition hyjal.cpp:82
@ DATA_ESCORT_PROGRESS
Definition old_hillsbrad.h:29
@ DATA_THRALL_ADD_FLAG
Definition old_hillsbrad.h:36
@ ENCOUNTER_PROGRESS_SKARLOC_KILLED
Definition old_hillsbrad.h:79

References DATA_ESCORT_PROGRESS, DATA_THRALL_ADD_FLAG, ENCOUNTER_PROGRESS_SKARLOC_KILLED, and SAY_DEATH.

◆ JustEngagedWith()

void boss_captain_skarloc::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

165 {
168 scheduler.Schedule(15s, [this](TaskContext context)
169 {
171 context.Repeat(20s);
172 }).Schedule(6s, [this](TaskContext context)
173 {
174 if (roll_chance_i(33))
175 {
177 }
179 context.Repeat(10s);
180 }).Schedule(20s, [this](TaskContext context)
181 {
183 context.Repeat(30s);
184 }).Schedule(10s, [this](TaskContext context)
185 {
187 context.Repeat(30s);
188 });
189
190 if (IsHeroic())
191 {
192 scheduler.Schedule(1s, [this](TaskContext context)
193 {
195 context.Repeat(20s);
196 });
197 }
198 }
bool roll_chance_i(int chance)
Definition Random.h:60
@ SPELL_HAMMER_OF_JUSTICE
Definition boss_captain_skarloc.cpp:34
@ SPELL_CLEANSE
Definition boss_captain_skarloc.cpp:33
@ SPELL_CONSECRATION
Definition boss_captain_skarloc.cpp:37
@ SPELL_DEVOTION_AURA
Definition boss_captain_skarloc.cpp:36
@ SPELL_HOLY_SHIELD
Definition boss_captain_skarloc.cpp:35
@ SPELL_HOLY_LIGHT
Definition boss_captain_skarloc.cpp:32
@ SAY_TAUNT
Definition boss_captain_skarloc.cpp:25
void _JustEngagedWith()
Definition ScriptedCreature.cpp:657
Definition TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:493
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:240
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:392
bool IsHeroic() const
Definition ScriptedCreature.h:379

References TaskContext::Repeat(), roll_chance_i(), SAY_TAUNT, SPELL_CLEANSE, SPELL_CONSECRATION, SPELL_DEVOTION_AURA, SPELL_HAMMER_OF_JUSTICE, SPELL_HOLY_LIGHT, and SPELL_HOLY_SHIELD.

◆ JustSummoned()

void boss_captain_skarloc::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

74 {
75 summons.Summon(summon);
77 {
78 thrall->AI()->JustSummoned(summon);
79 }
80 summon->SetImmuneToAll(true);
81 if (summon->GetEntry() == NPC_SKARLOC_MOUNT)
82 return;
83
84 if (summons.size() == 1)
85 {
86 summon->GetMotionMaster()->MovePoint(0, 2060.788f, 237.301f, 63.999f);
87 }
88 else
89 {
90 summon->GetMotionMaster()->MovePoint(0, 2056.870f, 234.853f, 63.839f);
91 }
92 }
Definition Creature.h:43
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
uint32 GetEntry() const
Definition Object.h:115
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
size_type size() const
Definition ScriptedCreature.h:78
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
@ DATA_THRALL_GUID
Definition old_hillsbrad.h:37
@ NPC_SKARLOC_MOUNT
Definition old_hillsbrad.h:60

References DATA_THRALL_GUID, ObjectAccessor::GetCreature(), Object::GetEntry(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MovePoint(), NPC_SKARLOC_MOUNT, Unit::SetImmuneToAll(), SummonList::size(), SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_captain_skarloc::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

201 {
202 Talk(SAY_SLAY);
203 }
@ SAY_SLAY
Definition boss_captain_skarloc.cpp:26

References SAY_SLAY.

◆ MovementInform()

void boss_captain_skarloc::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

109 {
110 if (type != ESCORT_MOTION_TYPE)
111 return;
112
113 if (!_spawnedAdds)
114 {
115 if (id == 1)
116 {
117 me->SummonCreature(NPC_DURNHOLDE_WARDEN, 2038.549f, 273.303f, 63.420f, 5.30f, TEMPSUMMON_MANUAL_DESPAWN);
118 me->SummonCreature(NPC_DURNHOLDE_VETERAN, 2032.810f, 269.416f, 63.561f, 5.30f, TEMPSUMMON_MANUAL_DESPAWN);
119 }
120 else if (id == 2)
121 {
122 me->Dismount();
123 me->SetWalk(true);
125 {
126 if (summon)
127 {
128 summon->ToCreature()->SetWalk(true);
129 }
130 });
131 if (Creature* mount = me->SummonCreature(NPC_SKARLOC_MOUNT, 2049.12f, 252.31f, 62.855f, me->GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN))
132 {
133 mount->SetImmuneToNPC(true);
134 mount->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
135 }
136
137 _spawnedAdds = true;
138 }
139 }
140
141 if (me->movespline->Finalized())
142 {
143 Talk(SAY_ENTER, 500ms);
144
146 {
147 me->SetImmuneToAll(false);
150 {
151 if (Creature* adds = summon->ToCreature())
152 {
153 if (adds->GetEntry() != NPC_SKARLOC_MOUNT)
154 {
155 adds->SetImmuneToAll(false);
156 adds->SetInCombatWithZone();
157 }
158 }
159 });
160 }, 8s);
161 }
162 }
@ ESCORT_MOTION_TYPE
Definition MotionMaster.h:57
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:53
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ SAY_ENTER
Definition boss_captain_skarloc.cpp:24
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2828
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3208
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition EventProcessor.h:107
bool Finalized() const
Definition MoveSpline.h:116
Creature * ToCreature()
Definition Object.h:205
void DoForAllSummons(std::function< void(WorldObject *)> exec)
Definition ScriptedCreature.h:140
Movement::MoveSpline * movespline
Definition Unit.h:2029
void Dismount()
Definition Unit.cpp:13569
Definition Object.h:410
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
EventProcessor m_Events
Definition Object.h:639
@ NPC_DURNHOLDE_VETERAN
Definition old_hillsbrad.h:55
@ NPC_DURNHOLDE_WARDEN
Definition old_hillsbrad.h:54
float GetOrientation() const
Definition Position.h:124
bool _spawnedAdds
Definition boss_captain_skarloc.cpp:64

References _spawnedAdds, EventProcessor::AddEventAtOffset(), Unit::Dismount(), SummonList::DoForAllSummons(), ESCORT_MOTION_TYPE, Movement::MoveSpline::Finalized(), Position::GetOrientation(), WorldObject::m_Events, ScriptedAI::me, Unit::movespline, NPC_DURNHOLDE_VETERAN, NPC_DURNHOLDE_WARDEN, NPC_SKARLOC_MOUNT, SAY_ENTER, Unit::SetImmuneToAll(), Creature::SetInCombatWithZone(), Creature::SetWalk(), WorldObject::SummonCreature(), summons, TEMPSUMMON_MANUAL_DESPAWN, Object::ToCreature(), and UNIT_FLAG_NOT_SELECTABLE.

◆ Reset()

void boss_captain_skarloc::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

67 {
68 _Reset();
70 _spawnedAdds = false;
71 }
void _Reset()
Definition ScriptedCreature.cpp:624
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71

References BossAI::_Reset(), _spawnedAdds, SummonList::DespawnAll(), and summons.

◆ UpdateAI()

void boss_captain_skarloc::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

214 {
215 if (!UpdateVictim())
216 return;
217
218 scheduler.Update(diff);
220 return;
221
223 }
bool UpdateVictim()
Definition CreatureAI.cpp:280
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39

References UNIT_STATE_CASTING.

Member Data Documentation

◆ _spawnedAdds

bool boss_captain_skarloc::_spawnedAdds

Referenced by MovementInform(), and Reset().

◆ summons

SummonList boss_captain_skarloc::summons

Referenced by JustSummoned(), MovementInform(), and Reset().


The documentation for this struct was generated from the following file: