AzerothCore 3.3.5a
OpenSource WoW Emulator
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UtherBatteredHiltEvent Class Reference
Inheritance diagram for UtherBatteredHiltEvent:
BasicEvent

Public Member Functions

 UtherBatteredHiltEvent (Creature &owner, uint8 eventId)
 
bool Execute (uint64, uint32) override
 
- Public Member Functions inherited from BasicEvent
 BasicEvent ()=default
 
virtual ~BasicEvent ()=default
 
virtual bool IsDeletable () const
 
virtual void Abort (uint64)
 
void ScheduleAbort ()
 

Private Attributes

Creature_owner
 
uint8 _eventId
 

Detailed Description

Constructor & Destructor Documentation

◆ UtherBatteredHiltEvent()

UtherBatteredHiltEvent::UtherBatteredHiltEvent ( Creature owner,
uint8  eventId 
)
inline
29: _owner(owner), _eventId(eventId) { }
uint8 _eventId
Definition instance_halls_of_reflection.cpp:127
Creature & _owner
Definition instance_halls_of_reflection.cpp:126

Member Function Documentation

◆ Execute()

bool UtherBatteredHiltEvent::Execute ( uint64  ,
uint32   
)
inlineoverridevirtual

Reimplemented from BasicEvent.

32 {
33 switch (_eventId)
34 {
35 case 1:
36 _owner.UpdatePosition(5300.53f, 1987.80f, 707.70f, 3.89f, true);
39 _owner.SetVisible(true);
40 _owner.NearTeleportTo(5300.53f, 1987.80f, 707.70f, 3.89f);
42 break;
43 case 2:
45 break;
46 case 3:
49 if (InstanceScript* instance = _owner.GetInstanceScript())
50 instance->SetData(DATA_BATTERED_HILT, 4);
52 {
53 quel->AI()->Talk(EMOTE_QUEL_SPAWN);
54 }
56 break;
57 case 4:
58 _owner.SetWalk(false);
59 _owner.GetMotionMaster()->MovePoint(0, 5337.53f, 1981.21f, 709.32f);
61 break;
62 case 5:
63 _owner.SetFacingTo(2.82f);
65 break;
66 case 6:
67 if (InstanceScript* instance = _owner.GetInstanceScript())
68 instance->SetData(DATA_BATTERED_HILT, 6);
70 break;
71 case 7:
72 if (InstanceScript* instance = _owner.GetInstanceScript())
73 {
74 instance->SetData(DATA_BATTERED_HILT, 7);
75 }
77 {
78 quel->AI()->Talk(EMOTE_QUEL_PREPARE);
79 }
81 break;
82 case 8:
85 if (InstanceScript* instance = _owner.GetInstanceScript())
86 instance->SetData(DATA_BATTERED_HILT, 8);
87 break;
88 case 9:
91 break;
92 case 10:
95 break;
96 case 11:
99 break;
100 case 12:
103 break;
104 case 13:
105 _owner.CastSpell((Unit*)nullptr, 73036, true);
107 break;
108 case 14:
109 {
113 _owner.SetVisible(false);
117 if (InstanceScript* instance = _owner.GetInstanceScript())
118 instance->SetData(DATA_BATTERED_HILT, 9);
119 }
120 break;
121 }
122 return true;
123 }
@ UNIT_STAND_STATE_KNEEL
Definition UnitDefines.h:40
@ REACT_PASSIVE
Definition Unit.h:548
@ REACT_AGGRESSIVE
Definition Unit.h:550
Position const homePos
Definition boss_chromaggus.cpp:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:50
Definition Creature.h:43
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:342
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3208
CreatureAI * AI() const
Definition Creature.h:141
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition EventProcessor.cpp:159
Definition InstanceScript.h:143
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
void Clear(bool reset=true)
Definition MotionMaster.h:167
Definition Unit.h:636
void SetVisible(bool x)
Definition Unit.cpp:14284
void SetFacingTo(float ori)
Definition Unit.cpp:20581
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition Unit.cpp:20077
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
void StopMovingOnCurrentPos()
Definition Unit.cpp:16741
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:20031
void SetStandState(uint8 state)
Definition Unit.cpp:16778
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:883
Definition instance_halls_of_reflection.cpp:27
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
EventProcessor m_Events
Definition Object.h:639
@ NPC_QUEL_DELAR
Definition halls_of_reflection.h:80
@ SPELL_SUMMON_EVIL_QUEL
Definition halls_of_reflection.h:293
@ EMOTE_QUEL_PREPARE
Definition halls_of_reflection.h:223
@ SAY_BATTERED_HILT_OUTRO3
Definition halls_of_reflection.h:226
@ SAY_BATTERED_HILT_OUTRO4
Definition halls_of_reflection.h:227
@ SAY_BATTERED_HILT_OUTRO1
Definition halls_of_reflection.h:224
@ SAY_BATTERED_HILT_REALIZE
Definition halls_of_reflection.h:222
@ SAY_BATTERED_HILT_OUTRO2
Definition halls_of_reflection.h:225
@ EMOTE_QUEL_SPAWN
Definition halls_of_reflection.h:221
@ SAY_BATTERED_HILT_HALT
Definition halls_of_reflection.h:220
@ DATA_BATTERED_HILT
Definition halls_of_reflection.h:36
Definition Position.h:27
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References _eventId, _owner, EventProcessor::AddEvent(), Creature::AI(), EventProcessor::CalculateTime(), Unit::CastSpell(), MotionMaster::Clear(), DATA_BATTERED_HILT, EMOTE_QUEL_PREPARE, EMOTE_QUEL_SPAWN, WorldObject::FindNearestCreature(), Creature::GetHomePosition(), WorldObject::GetInstanceScript(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), homePos, WorldObject::m_Events, MotionMaster::MovePoint(), Unit::NearTeleportTo(), NPC_QUEL_DELAR, REACT_AGGRESSIVE, REACT_PASSIVE, SAY_BATTERED_HILT_HALT, SAY_BATTERED_HILT_OUTRO1, SAY_BATTERED_HILT_OUTRO2, SAY_BATTERED_HILT_OUTRO3, SAY_BATTERED_HILT_OUTRO4, SAY_BATTERED_HILT_REALIZE, Unit::SetFacingTo(), Unit::SetImmuneToAll(), Creature::SetReactState(), Unit::SetStandState(), Unit::SetVisible(), Creature::SetWalk(), SPELL_SUMMON_EVIL_QUEL, Unit::StopMovingOnCurrentPos(), CreatureAI::Talk(), UNIT_STAND_STATE_KNEEL, and Unit::UpdatePosition().

Member Data Documentation

◆ _eventId

uint8 UtherBatteredHiltEvent::_eventId
private

Referenced by Execute().

◆ _owner

Creature& UtherBatteredHiltEvent::_owner
private

Referenced by Execute().


The documentation for this class was generated from the following file: