◆ HandleDummy()
2966 {
2968 {
2970 {
2972 }
2973 else
2974 {
2976 }
2977 }
2978 }
bool roll_chance_i(int chance)
Definition Random.h:60
Item * GetCastItem()
Definition SpellScript.cpp:620
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
@ SPELL_POULTRYIZER_BACKFIRE
Definition spell_item.cpp:2953
@ SPELL_POULTRYIZER_SUCCESS_2
Definition spell_item.cpp:2952
@ SPELL_POULTRYIZER_SUCCESS_1
Definition spell_item.cpp:2951
References Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetCastItem(), SpellScript::GetHitUnit(), roll_chance_i(), SPELL_POULTRYIZER_BACKFIRE, SPELL_POULTRYIZER_SUCCESS_1, and SPELL_POULTRYIZER_SUCCESS_2.
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_item_poultryizer::Register |
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inlineoverrideprivatevirtual |
◆ Validate()
bool spell_item_poultryizer::Validate |
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SpellInfo const * |
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inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: