298 {
301 return false;
302
304 {
307 }
308
309 return true;
310 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:48
@ QUEST_STATUS_REWARDED
Definition QuestDef.h:106
@ QUEST_STATUS_NONE
Definition QuestDef.h:100
@ NPC_TERVOSH
Definition areatrigger_scripts.cpp:289
@ QUEST_MISSING_DIPLO_PT14
Definition areatrigger_scripts.cpp:288
@ SPELL_TELEPORT_VISUAL
Definition areatrigger_scripts.cpp:287
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
bool IsAlive() const
Definition Unit.h:1707
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459