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npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI Struct Reference
Inheritance diagram for npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_muradin_bronzebeard_iccAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 action) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
std::list< Creature * > _guardList
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_muradin_bronzebeard_iccAI()

npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::npc_muradin_bronzebeard_iccAI ( Creature creature)
inline
790 : ScriptedAI(creature)
791 {
793 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
InstanceScript * _instance
Definition boss_deathbringer_saurfang.cpp:961

References _instance, WorldObject::GetInstanceScript(), and ScriptedAI::me.

Member Function Documentation

◆ DoAction()

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

803 {
804 switch (action)
805 {
807 {
808 // Prevent crashes
810 return;
811
813 if (!deathbringer || deathbringer->IsInEvadeMode())
814 return;
815
816 if (_guardList.empty())
817 {
820 }
821 uint32 x = 1;
822 for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
823 (*itr)->AI()->SetData(0, x++);
824
832
834 {
835 _instance->HandleGameObject(ObjectGuid::Empty, false, teleporter);
836 teleporter->SetGameObjectFlag(GO_FLAG_IN_USE);
837 }
838
840 deathbringer->SetWalk(false);
842 }
843 break;
845 {
847 me->SetDisableGravity(false);
848 me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), 539.2917f, 10.0f);
849 for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
850 (*itr)->AI()->DoAction(ACTION_DESPAWN);
851
852 //Talk(SAY_OUTRO_ALLIANCE_1);
853 break;
854 }
855 case ACTION_EVADE:
856 {
857 float x, y, z, o;
859 me->GetHomePosition(x, y, z, o);
860 me->SetPosition(x, y, z, o);
862 me->SetDisableGravity(false);
864 for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
865 {
866 (*itr)->GetMotionMaster()->Clear();
867 (*itr)->GetHomePosition(x, y, z, o);
868 (*itr)->SetPosition(x, y, z, o);
869 (*itr)->StopMovingOnCurrentPos();
870 (*itr)->SetDisableGravity(false);
871 (*itr)->AI()->EnterEvadeMode();
872 }
873 }
874 break;
875 default:
876 break;
877 }
878 }
std::uint32_t uint32
Definition Define.h:107
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition ScriptedCreature.cpp:875
@ GO_FLAG_IN_USE
Definition SharedDefines.h:1603
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:315
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ ACTION_START_OUTRO
Definition boss_deathbringer_saurfang.cpp:196
@ ACTION_EVADE
Definition boss_deathbringer_saurfang.cpp:199
@ ACTION_DESPAWN
Definition boss_deathbringer_saurfang.cpp:197
@ ACTION_START_EVENT
Definition boss_deathbringer_saurfang.cpp:193
Position const deathbringerPos
Definition boss_deathbringer_saurfang.cpp:217
@ SPELL_GRIP_OF_AGONY
Definition boss_deathbringer_saurfang.cpp:95
@ PHASE_INTRO_A
Definition boss_deathbringer_saurfang.cpp:184
@ PHASE_INTRO_MASK
Definition boss_deathbringer_saurfang.cpp:188
@ POINT_SAURFANG
Definition boss_deathbringer_saurfang.cpp:209
@ EVENT_INTRO_ALLIANCE_4
Definition boss_deathbringer_saurfang.cpp:129
@ EVENT_INTRO_ALLIANCE_2
Definition boss_deathbringer_saurfang.cpp:127
@ EVENT_INTRO_ALLIANCE_3
Definition boss_deathbringer_saurfang.cpp:128
@ SAY_INTRO_ALLIANCE_1
Definition boss_deathbringer_saurfang.cpp:66
Definition Object.h:700
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:208
Definition Creature.h:43
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3222
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:342
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3171
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3208
bool IsInEvadeMode() const
Definition Creature.h:135
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
uint8 GetPhaseMask() const
Definition EventMap.h:87
void SetPhase(uint8 phase)
Definition EventMap.cpp:28
Definition GameObject.h:120
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition InstanceScript.cpp:125
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
void Clear(bool reset=true)
Definition MotionMaster.h:167
static ObjectGuid const Empty
Definition ObjectGuid.h:120
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:736
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition Unit.cpp:529
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
void StopMovingOnCurrentPos()
Definition Unit.cpp:16741
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
Talk
Definition hyjal.cpp:82
@ NPC_SE_SKYBREAKER_MARINE
Definition icecrown_citadel.h:249
@ GO_SAURFANG_S_DOOR
Definition icecrown_citadel.h:412
@ GO_SCOURGE_TRANSPORTER_SAURFANG
Definition icecrown_citadel.h:417
@ DATA_DEATHBRINGER_SAURFANG
Definition icecrown_citadel.h:89
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:184
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
std::list< Creature * > _guardList
Definition boss_deathbringer_saurfang.cpp:962
EventMap _events
Definition boss_deathbringer_saurfang.cpp:960

References _events, _guardList, _instance, ACTION_DESPAWN, ACTION_EVADE, ACTION_START_EVENT, ACTION_START_OUTRO, MotionMaster::Clear(), DATA_DEATHBRINGER_SAURFANG, deathbringerPos, ObjectGuid::Empty, CreatureAI::EnterEvadeMode(), EVENT_INTRO_ALLIANCE_2, EVENT_INTRO_ALLIANCE_3, EVENT_INTRO_ALLIANCE_4, ObjectAccessor::GetCreature(), GetCreatureListWithEntryInGrid(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), Unit::GetMotionMaster(), EventMap::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_FLAG_IN_USE, GO_SAURFANG_S_DOOR, GO_SCOURGE_TRANSPORTER_SAURFANG, InstanceScript::HandleGameObject(), Creature::IsInEvadeMode(), ScriptedAI::me, Unit::MonsterMoveWithSpeed(), MotionMaster::MovePoint(), NPC_SE_SKYBREAKER_MARINE, PHASE_INTRO_A, PHASE_INTRO_MASK, POINT_SAURFANG, Unit::RemoveAurasDueToSpell(), Unit::RemoveNpcFlag(), Unit::RemoveUnitFlag(), SAY_INTRO_ALLIANCE_1, EventMap::ScheduleEvent(), Creature::SetDisableGravity(), EventMap::SetPhase(), Creature::SetPosition(), Creature::SetWalk(), SPELL_GRIP_OF_AGONY, Unit::StopMovingOnCurrentPos(), UNIT_FLAG_NOT_SELECTABLE, and UNIT_NPC_FLAG_GOSSIP.

◆ MovementInform()

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

890 {
891 if (type == POINT_MOTION_TYPE)
892 {
893 switch (id)
894 {
895 case POINT_FIRST_STEP:
896 me->SetWalk(false);
902 break;
903 default:
904 break;
905 }
906 }
907 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ POINT_FIRST_STEP
Definition boss_deathbringer_saurfang.cpp:210
@ EVENT_INTRO_ALLIANCE_7
Definition boss_deathbringer_saurfang.cpp:132
@ EVENT_INTRO_FINISH
Definition boss_deathbringer_saurfang.cpp:144
@ EVENT_INTRO_ALLIANCE_5
Definition boss_deathbringer_saurfang.cpp:130
@ EVENT_INTRO_ALLIANCE_6
Definition boss_deathbringer_saurfang.cpp:131
@ SAY_INTRO_ALLIANCE_4
Definition boss_deathbringer_saurfang.cpp:67

References _events, EVENT_INTRO_ALLIANCE_5, EVENT_INTRO_ALLIANCE_6, EVENT_INTRO_ALLIANCE_7, EVENT_INTRO_FINISH, ScriptedAI::me, PHASE_INTRO_A, POINT_FIRST_STEP, POINT_MOTION_TYPE, SAY_INTRO_ALLIANCE_4, EventMap::ScheduleEvent(), and Creature::SetWalk().

◆ Reset()

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

796 {
797 _events.Reset();
800 }
@ REACT_PASSIVE
Definition Unit.h:548
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
void Reset()
Definition EventMap.cpp:21
void SetNpcFlag(NPCFlags flags)
Definition Unit.h:735

References _events, ScriptedAI::me, REACT_PASSIVE, EventMap::Reset(), Unit::SetNpcFlag(), Creature::SetReactState(), and UNIT_NPC_FLAG_GOSSIP.

◆ SpellHit()

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

881 {
882 if (spell->Id == SPELL_GRIP_OF_AGONY)
883 {
884 me->SetDisableGravity(true);
886 }
887 }
@ POINT_CHOKE
Definition boss_deathbringer_saurfang.cpp:212
Position const chokePos[6]
Definition boss_deathbringer_saurfang.cpp:230

References chokePos, Unit::GetMotionMaster(), SpellInfo::Id, ScriptedAI::me, MotionMaster::MovePoint(), POINT_CHOKE, Creature::SetDisableGravity(), and SPELL_GRIP_OF_AGONY.

◆ UpdateAI()

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

910 {
911 _events.Update(diff);
912 switch (_events.ExecuteEvent())
913 {
914 case 0:
915 break;
918 deathbringer->AI()->Talk(SAY_INTRO_ALLIANCE_2);
919 break;
922 deathbringer->AI()->Talk(SAY_INTRO_ALLIANCE_3);
923 break;
925 me->SetWalk(true);
927 break;
930 for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
931 (*itr)->AI()->DoAction(ACTION_CHARGE);
933 break;
936 {
937 deathbringer->AI()->Talk(SAY_INTRO_ALLIANCE_7);
938 deathbringer->AI()->DoCast(me, SPELL_GRIP_OF_AGONY);
939 }
940 break;
943 {
944 deathbringer->AI()->Talk(SAY_INTRO_ALLIANCE_6);
945 }
946 break;
949 {
950 deathbringer->AI()->DoAction(ACTION_INTRO_DONE);
951 deathbringer->SetImmuneToPC(false);
952 if (Player* target = deathbringer->SelectNearestPlayer(100.0f))
953 deathbringer->AI()->AttackStart(target);
954 }
955 break;
956 }
957 }
@ ACTION_CHARGE
Definition boss_deathbringer_saurfang.cpp:195
@ ACTION_INTRO_DONE
Definition boss_deathbringer_saurfang.cpp:198
Position const chargePos[6]
Definition boss_deathbringer_saurfang.cpp:220
@ POINT_CHARGE
Definition boss_deathbringer_saurfang.cpp:211
@ SAY_INTRO_ALLIANCE_2
Definition boss_deathbringer_saurfang.cpp:32
@ SAY_INTRO_ALLIANCE_7
Definition boss_deathbringer_saurfang.cpp:35
@ SAY_INTRO_ALLIANCE_6
Definition boss_deathbringer_saurfang.cpp:34
@ SAY_INTRO_ALLIANCE_3
Definition boss_deathbringer_saurfang.cpp:33
@ SAY_INTRO_ALLIANCE_5
Definition boss_deathbringer_saurfang.cpp:68
Position const firstStepPos
Definition boss_deathbringer_saurfang.cpp:218
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:670
Definition Player.h:1081
Player * SelectNearestPlayer(float distance=0) const
Definition Object.cpp:2486

References _events, _guardList, _instance, ACTION_CHARGE, ACTION_INTRO_DONE, chargePos, DATA_DEATHBRINGER_SAURFANG, EVENT_INTRO_ALLIANCE_2, EVENT_INTRO_ALLIANCE_3, EVENT_INTRO_ALLIANCE_4, EVENT_INTRO_ALLIANCE_5, EVENT_INTRO_ALLIANCE_6, EVENT_INTRO_ALLIANCE_7, EVENT_INTRO_FINISH, EventMap::ExecuteEvent(), firstStepPos, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, MotionMaster::MoveCharge(), MotionMaster::MovePoint(), POINT_CHARGE, POINT_FIRST_STEP, SAY_INTRO_ALLIANCE_2, SAY_INTRO_ALLIANCE_3, SAY_INTRO_ALLIANCE_5, SAY_INTRO_ALLIANCE_6, SAY_INTRO_ALLIANCE_7, WorldObject::SelectNearestPlayer(), Creature::SetWalk(), SPELL_GRIP_OF_AGONY, and EventMap::Update().

Member Data Documentation

◆ _events

EventMap npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::_events
private

◆ _guardList

std::list<Creature*> npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::_guardList
private

Referenced by DoAction(), and UpdateAI().

◆ _instance

InstanceScript* npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::_instance
private

The documentation for this struct was generated from the following file: